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Shader For Injected Models

Posted: Mon May 12, 2008 4:42 pm
by DarkShallFall
TagName:
scenarios\objects\multi\DarkShallFall\injected_model\shader
Info:
The shader will work with the active camo power up but it will not tend to lightmaps that well.

Before:
Image
After:
Image

Re: Shader For Injected Models

Posted: Mon May 12, 2008 5:59 pm
by neodos
Awesome :)

Re: Shader For Injected Models

Posted: Mon May 12, 2008 8:49 pm
by Dragonfire
Im guessing this is like a plain black shader for injected weapons, etc, yes?

Re: Shader For Injected Models

Posted: Tue May 13, 2008 1:58 am
by Zieon Eslador
Err... No offense but in those pics I like the before picture better. Maybe try it with a edited shotgun, that should look bad with it's normal shaders.

Re: Shader For Injected Models

Posted: Tue May 13, 2008 2:00 am
by NotZachary82
so, this shader fixes those ****ty looks (the white/plastic look)?

Re: Shader For Injected Models

Posted: Tue May 13, 2008 2:03 am
by DarkShallFall
NotZachary82 wrote:so, this shader fixes those ****ty looks (the white/plastic look)?
A lot less flashes.

Re: Shader For Injected Models

Posted: Tue May 13, 2008 9:26 pm
by DoorM4n
I'm impressed :D

Re: Shader For Injected Models

Posted: Thu May 15, 2008 8:08 pm
by xxpenguinxx
This will make it alot easier to fix my shader glitches. Normally I open my model in 3Ds max and make sure there is no black on the model, then I would inject it over the flag_base and duplicate that shader.

Also if you plane model instead of box model it fixes it some too.

Do the bump maps work just as good because it doesn't look like it in your pic.

Re: Shader For Injected Models

Posted: Fri May 16, 2008 12:05 am
by CaptainPoopface
Is the flashing shader what people refer to when they mention a proper model injector? Is this a solution to that, or is there more to it?

Did you do some fancy-pants things to this smg shader using super-secret Soviet-era Batman stealth covert programs, or are there adjustments that can be made to any model's shader to reduce the flashing?

Re: Shader For Injected Models

Posted: Sat May 17, 2008 1:37 am
by Dragonfire
If u wanted to see a big difference, u should see what MY skins look like on coag, they change lighting like every 2seconds or so, this is greatly needed, thx dark :D

Re: Shader For Injected Models

Posted: Sun May 18, 2008 8:35 am
by Dragonfire
DP

Noob Question: How would i go about applying this? :?

Re: Shader For Injected Models

Posted: Sun May 18, 2008 7:16 pm
by DarkShallFall
Dragonfire wrote:DP

Noob Question: How would i go about applying this? :?
Don't double post. Build in the tag and relink it in the model your using.

Re: Shader For Injected Models

Posted: Sun May 18, 2008 10:41 pm
by Dragonfire
do i relink ALL the shaders in the mode to urs? :?

Re: Shader For Injected Models

Posted: Wed May 21, 2008 5:32 pm
by xxpenguinxx
re-link every shader that is used in your model with this shader and relink the bitmaps your using to this shader.

and if you need the different shaders duplicate his shader and that should work

And do the bump maps work just as good? I"ll test it.