Bungie's Halo 3 Expansion: Halo3: ODST

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neodos
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Re: Bungie's Halo 3 Expansion: Halo3: Recon

Post by neodos »

Maybe they changed the name to ODST because of recon.com :XD:
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Gary
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Re: Bungie's Halo 3 Expansion: Halo3: Recon

Post by Gary »

Updated, with concept art now, it looks pretty cool.
Check OP near the bottom.
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Rain
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Rain »

I personally cant wait for ODST. I love everything Halo and even if I'm just kissing ass I will buy every Halo game made even if it sucks ballz.
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Re: Bungie's Halo 3 Expansion: Halo3: Recon

Post by xXF3RcHoXx »

neodos wrote:Maybe they changed the name to ODST because of recon.com :XD:
Lolrofpmpastc! :XD: :XD: :XD: :XD:

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Re: Bungie's Halo 3 Expansion: Halo3: Recon

Post by Rain »

xXF3RcHoXx wrote:
neodos wrote:Maybe they changed the name to ODST because of recon.com :XD:
Lolrofpmpastc! :XD: :XD: :XD: :XD:

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haha. very original :XD:
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Gary
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Gary »

http://www.bungie.net/projects/odst/

Seems to also be using a modified Blam! engine, maybe because it's a more stealth-based game.
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neodos
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by neodos »

I watched the first gameplay showoff of the E3, i am not convinced its nothing new just halo 3 engine and universe mixed with first person strategy :| and not enough immersive immo

But yeah i'll wait to see more maybe they'll show something better but bungie and microsoft definetly do love overrating their games, marketing :roll:
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Twinreaper »

My thoughts.....

1. Hope it gets a complete overhaul...
a. In Halo 2, the Chief never even saw bubble shields, spikers...all halo 3 weapons at all.
b. ODST's using turrets without mounts.... (MC H3 style)?!? C'mon!
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c. Given the above.....c'mon....no dual weilding?!?!
d. Whats with the game engine?!?! Modified Halo 3 Blam! much?

2. They are messing with Covenant heirarchy.
a. Brutes being the main covie force....Elites in Halo 2 were the main invaders, you never see a brute in old mombasa
or new mombasa levels.

3. Messing with technology timeline as well.
a. Chief even in High Charity doesn't encounter the technological obstacles of the covenant. No shields, no spikers, no
brute cheiftans other than Tartarus!

To me, it just seems like they are building up the ODST too much. Are we to believe that these guys are just as strong and intelligent in warfare as MC? If that's the case, then why did we need the Chief in the first place? Not to mention, if the invasion of earth was just after Chief left, then why on High Charity, knowing he infiltrated it, did they not send brutes with brute spikers, spike grenades, flares, gravity hammers and so fourth to stop him? Especially considering the flood was there towards the end? You don't send guys with carbines and bruteshots with no shields....to stop MC, and the flood, but you do for measly ODST's?!?!? I guess they were on a small war budget...lol.

Please guys, your thoughts.....
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neodos
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by neodos »

Yeah i didn't even think about the story it totaly doesn't make sense, we didn't even saw human pods on newmombasa on h2.

I just watched the video on bungie.net

The graphics are just the same, they recreated the odst design and a few weapons updates they make new maps that looks like boxes with flattened edges and mirror's edges colors with some bloom, flashing dark sky and "voila"

When you see the bridge exploding the explosion effect is the same as the pelican exploding on h3, same sounds for the smg...

The only part that looked really immersive is when they drop the odst and you have the view inside the pod but that's just like a cinematic.

Seriously, technicaly its well done allright, but the only feeling i have as for halo 2 ( not saying h3 is not good, it is) but this odst and reach is just a remix of H3 to make more money, i guess microsoft asked for it maybe bungie didn't want to do it.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by JacksonCougar »

Halo 2 was a game that was probably rushed to production, so what it contains is not the be all and end all of what is allowed to exist in the halo universe at that time. However getting that excuse out of the way, this is technically just a mod of Halo 3 (which they were not trying to say it was not, btw). I will not terribly mind the recycled items, and textures, and vehicles, so long as the story mode is long and immersive enough to be worth a full-game price-tag, and supports full co-op (otherwise w.t.f. is the point). From the initial gameplay video this looks like it will be a tacky stealth version of Halo 3 however: all I see is recycled Halo 3 gameplay :\ they even used the exact same skulls as in Halo 3, bah. The brute-chieften thing is super annoying however: its was pretty clear that brutes did not lead the invasion of New/Old Mombasa, that was the charge of the elites :s

I am unsure how I feel about this as of now.

If the try to make the ODST health comparative to the MC I will flip out. That would be so asinine. I want to see these ODST bitches die after an elite pumps a few bolts into his armor <_< because they do not have a one tonne suite of armor, or a fucking shield tech.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

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JacksonCougar wrote:If the try to make the ODST health comparative to the MC I will flip out. That would be so asinine. I want to see these ODST bitches die after an elite pumps a few bolts into his armor because they do not have a one tonne suite of armor, or a fucking shield tech.
I couldnt agree more. They should have the same health standard as the marines. I could see maybe a little more than the marines though, considering that the ODST have a slightly heavier armoring. We are also forgetting that after the slip space rupture on Mombasa, I believe that all covenant forces retreated at that point. But in the video, you see the ODST's land as the slip space rupture occures, then magically, the whole city of mombasa is overrun by brute lead forces?!?!? Little late for the invasion prevention party aint they? It's a crock! Plain and simple. I dont care if Halo 2 was rushed or whatever, you cant just go messing with heirarchy timelines or any timeline of events for that matter. It would be like releasing a game based off the marines POV from the first halo, and having brutes and all of the halo 3 weaponry in it. On a side note.....WTF!!!!!!!!! ODST's get to use a Spartan Laser?!?! Hellooooooooooo..... it aint called a SPARTAN laser for nothin!
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Twinreaper »

Then again....maybe I'm gettin all worked up over nothin :hmm:

But in any case, heres a few more screnshots i grabbed.

Judging by the blood seen from taken damage and no visible shield efect, I assume the health issue shouldn't be one.
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Spartan laser anyone?
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Now how does this fit the storyline? Cov retreat, slipspace rupture, odst's land, instant covie overrun of mombasa.....magic!!
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Gary »

Twinreaper wrote:They should have the same health standard as the marines.
ODST have a little more armor then regular marines.
Twinreaper wrote:d. Whats with the game engine?!?! Modified Halo 3 Blam! much?
Why the hell not? if it makes the game look better, then it is only an improvement.
JC wrote:I will not terribly mind the recycled items, and textures, and vehicles,
So you want them to make new textures and everything over again? it would be a waste of time unless it was really needed.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Twinreaper »

My whole point about the game engine is that no other player controlled character, other than the arbiter, should have the same physics as MC. He's a Spartan, a league of his own. They are giving the ODST too much of a ressemblance to him. They should maybe add in a cool dodge feature, and tone down response and jump characteristics. Kinda like how the marines and elites or even brutes, dive off to the side to avoid incoming fire, and often are not as quick on the battlefield. If I'm gonna play as an ODST, I would much rather it be a completely different experience, other than a flunky Spartan project washout! Would you want to play as a grunt or jackal, with the same biped properties of an elite? That would defeat the whole experience I say. And what about the maps? More of the same lame old maps, but new textures and objects(almost all H3 maps!).....you know thats what's gonna happen. Personally, I think they are just trying to milk out the last little drop of Halo they can. Hopefully "Reach", will have a little something new, and not some old recycled garbage.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by DemonicSandwich »

Twinreaper wrote:Now how does this fit the storyline? Cov retreat, slipspace rupture, odst's land, instant covie overrun of mombasa.....magic!!
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Not all of the Covenant forces retreated, only the ship with Regret aboard since that's the one the human forces were after and most likely retreated before all of their ground forces came back aboard.

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Some of you make issue about how it makes a huge dent in the original storyline seeing Brutes as their main force.

None of the events are instant, they are just the key moments.
After all from the start of Halo 2 to the end of Halo 3 only covers a time span around 3+ months with Halo 2 only covering about 2-3 weeks of it.
And the Brute forces were already present at the start of Halo 3.
So the Brute forces would likely have came back to Earth during the ladder events of Halo 2. It's a bit more cannon than one might think.

So with that said, chances are the events from the teaser are likely no where near the beginning of the Campaign.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Zieon Eslador »

Maybe the whole brutes shouldn't even be there argument is looking at things wrong. Later events in Halo 2 showed that the prophets were already switching to the brutes for protection and knew that Regret would fail. They could have purposefully withdrawn all brutes from Regret's fleet so that his failure could be blamed on the elites if the council questioned the sudden changing of the guard. This leaves thousands of brutes floating around Earth at the time of Regret's retreat under the control of Truth.

So don't say there isn't any reason for fully functional brutes to be on Earth immediately. It's a game, anyone can think of a logical reason as long as nothing from the game directly argues against it.

I could care less, I just hope it's worth playing.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Aumaan Anubis »

Zieon Eslador wrote:I could care less, I just hope it's worth playing.
Somebody said something smart...

Seriously, the more you complain about plot holes, the less you'll enjoy the game when it's released.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by NotZachary82 »

Did anybody notice that the new SMG has a smaller clip?

It only has 48 now :|.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Gary »

Odd, it also has less damage, having a suppressor on a weapon wouldn't effect the damage in a negative way, though with an automatic weapon, it can overheat(melt the suppressor).
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by DemonicSandwich »

Gjsdeath wrote:having a suppressor on a weapon wouldn't effect the damage in a negative way
Oh yes it would.
The primary function of a suppressor is to slow down the gasses coming from the barrel, more often than not reducing muzzle velocity.
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Re: Bungie's Halo 3 Expansion: Halo3: ODST

Post by Gary »

:hmm: I suppose that it would.
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