Halo 2 Photography

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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Click16 wrote:
NotZachary82 wrote:I liked it until you showed the weapon model.
That is the FAMAS.
And my avatar is ripped off of Demonic's. :¬_¬: Obviously.

Modern weapons need to stay out of Halo, in my opinion. There's plenty of games for that, get a little more creative.
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Gary
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Re: Halo Photography

Post by Gary »

That is a good model, but I agree with Zac, modern weapons don't have a place in Halo, made up futuristic weapons do.
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Click16
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Re: Halo Photography

Post by Click16 »

hmmm... well w/e I think that modern weapons are good to put in because there is something to reference off of.
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XZodia
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Re: Halo Photography

Post by XZodia »

I like it.
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Zieon Eslador
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Re: Halo Photography

Post by Zieon Eslador »

If you have to reference a weapon, use some H&K ones. Try the G11, HK33, HK 417, or PSG1. All four are quite awesome looking.
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Click16
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Re: Halo Photography

Post by Click16 »

xzodia wrote:I like it.
Thanks, but what exactly do you like? the map, weapon, or both?
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

I don't model, but I'd encourage everyone to aspire to less boxy-ness. Most of what I've ever seen from the H2 community looks like a rectangular thing with rectangular highlights and a handle that looks like a hollowed out rectangle.

I also agree there's a lack of creativity. Probably 99% of what I've seen is someone trying to copy something else. A weapon just needs something for a hand (or two) to clutch, and a thing for the emitted crap to come out of. Just use your imagination from there.
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XZodia
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Re: Halo Photography

Post by XZodia »

Click16 wrote:
xzodia wrote:I like it.
Thanks, but what exactly do you like? the map, weapon, or both?
The map.
The weapon is mediocre.
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JacksonCougar wrote:I find you usually have great ideas.
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neodos
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Re: Halo Photography

Post by neodos »

I like the map to its nice, maybe make the fog a bit green/blueish is too white and too present on the background.
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

CaptainPoopface wrote:I don't model, but I'd encourage everyone to aspire to less boxy-ness.
You will like the HSS series then, most of my models are a little more poly, but gonna be playable, bump mapping is gonna be interesting, just starting to get into that.. :)
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Twinreaper
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Re: Halo Photography

Post by Twinreaper »

Personally I never got a real thrill out of custom made weapons. I say, as long as you have a nice well done sexy stomping ground.....that's all you need. Most custom weapons I've seen just seem to make the game play a little unbalanced...and after a while, it stops feeling like Halo. But that's just me.
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Click16
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Re: Halo Photography

Post by Click16 »

I have been making improvements on my mod. I am able to spawn trees as Machines, so no need to use up netgame equipment spawns. The trees have proper collision as well. I thought that DemonicSandwich's Bulldog Motorcycle would fit perfectly for this map, so I decided to add it. I change the fog and lightmap a bit. I also removed my FAMAS.

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OwnZ joO
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Re: Halo Photography

Post by OwnZ joO »

That looks pretty good :)
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

That is quite a significant improvement. That blue fog could be lightened up slightly but it's better than that bad looking gray fog.
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neodos
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Re: Halo Photography

Post by neodos »

Its very nice, maybe not so green for fog, a bit more white, sorry :oops: the only thing that bothers me, well I know we can't do much about it, its the sbsp lightmap shadows, cloudy sky = diffused light = super blurred shadows, you only get sharp shadows with a sunny day such as original coagulation sky or with lights.

Is there any way we can extract the lightmap bitmaps properly and edit it on photoshop?
Last edited by neodos on Fri Sep 04, 2009 8:05 am, edited 1 time in total.
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Very nice, i like it a lot. :D
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

I recommend increasing the gravity of the motorcycle in the vehi tag. I can't remember where I set it and liked it. Maybe 1.6? That makes it much less floaty, and it feels more like a motorcycle than a 2-wheeled warthog. It also does not flip over nearly as much.

I guess the skin is OK. There are many forest-like skins of coag, but it looks like decent quality.
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Click16
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Re: Halo Photography

Post by Click16 »

Thanks a lot guys. This is a project I am determined to finish. Also, i might have to use Penguin's Shipka in replacement to the SMG because the SMG jmad is screwed up due to the Bulldog motorcycle. The shipka will do similar damage, but uses the sniper rifle reload animation.

Here are the new fog pics.

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EDIT:
Not much of a difference. Fog is kinda hard to work with. The values have to be so perfect and i am using Halo Color Viewer to help me out.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Click16 wrote:Thanks a lot guys. This is a project I am determined to finish. Also, i might have to use Penguin's Shipka in replacement to the SMG because the SMG jmad is screwed up due to the Bulldog motorcycle.
Exactly how is it messed up?
That issue with the first person animations was a common issue with the bipd jmads.
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Click16
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Re: Halo Photography

Post by Click16 »

Its his arm movement. This might show it better:

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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

You into third person view and reload. Does he visually reload in third person?

If problems are severe enough, you could always just use the original bipd jmads, there is no change in animation, just an addition of Limb Placements to the ghost_d Call.
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Click16
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Re: Halo Photography

Post by Click16 »

DemonicSandwich wrote:You into third person view and reload. Does he visually reload in third person?
There are no animations in Third person.
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socrates
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Re: Halo Photography

Post by socrates »

Click, I gotta say this is looking amazing..but yea I have seen a forest mod for coag before, this does already look better..
However: I really liked your first few pics, minus the weapon.., because I don't think I've seen a snow coag before..and that is what it looked like to me..with the white fog..
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Needs new lightmap.
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Zieon Eslador
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Re: Halo Photography

Post by Zieon Eslador »

Really opaque white fog would be quite epic with that skin, Click.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
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