Halo 2 Photography
- DemonicSandwich
- Trollwich
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Re: Halo 2 Photography
I was referring to the rendering engine. The game will apply the full 180* smoothing or no smoothing. All you have to do is sheer off the faces into groups. You can see this in nearly all Bungie-made models. The injector doesn't control the smoothing, only gives it the correct tangents so the shine is facing the proper direction.
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- neodos
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Re: Halo 2 Photography
180? by default i work on 60, you sure there's not way to set it to a different angle for all?
- DemonicSandwich
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Re: Halo 2 Photography
No, the engine sets the angle to max for most models, you can only control the smoothing by moving faces into another mesh group.
There probably are values to change this, but I haven't seen any models that use less than max smoothing, they just split the faces of into multiple groups.
The injector just calculates the tangents and shit so the specular and what not shines in the right direction. It has no control over how much smoothing it gets.
There probably are values to change this, but I haven't seen any models that use less than max smoothing, they just split the faces of into multiple groups.
The injector just calculates the tangents and shit so the specular and what not shines in the right direction. It has no control over how much smoothing it gets.
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- rentreg
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Re: Halo 2 Photography
The game will apply the full 180* smoothing or no smoothing
i always knew it was the darn game and not the model

Most users ever online was 152 on March 16th, 2012, 7:02 am
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what happened on March 16th, 2012 at 7:02 am? 0_o
- Click16
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- Click16
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- DemonicSandwich
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Re: Halo 2 Photography
Much better but now the gun needs to be moved to the right a bit.
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- Zieon Eslador
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Re: Halo 2 Photography
Click, that's awesome.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- JacksonCougar
- Huurcat
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- neodos
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Re: Halo 2 Photography
Yeah looking great Click, nice job, hope to see it textured soon 

- Click16
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Re: Halo 2 Photography
I am using your aPMI build of Entity to inject the model.JacksonCougar wrote:Looks nice. Which model injector are you using?

- rentreg
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Re: Halo 2 Photography
looking good click
Most users ever online was 152 on March 16th, 2012, 7:02 am
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- Click16
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Re: Halo 2 Photography
Thanks rent.rentreg wrote:looking good click
Last edited by Click16 on Sun Jun 27, 2010 12:22 am, edited 1 time in total.

- NotZachary82
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Re: Halo 2 Photography
The least you could do is spell his name right.
lul
lul
Last edited by NotZachary82 on Sun Jun 27, 2010 12:24 am, edited 1 time in total.
- Click16
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- neodos
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Re: Halo 2 Photography
So i have been making some models for Team Fotress 2, and i have learned after doing the models... that in order to look better, there's something called "smoothing groups" or whatever, its something Demonic knew so the models look better but i think none of us really knew how to do it on the 3D apps, now i know, here's a test with the TF2 dispenser model.
Obiviously Click has figured that out too his halo reach rifle looks perfect, unless its the shader? xD
I have disconnected all the triangles from half of it, so one side looks good and the other has bad smoothing, its just the game smoothing the polygons as a whole, in fact 3D apps do this too.


The only thing that bothers me now is that its too dark, but that's probably just the shader or the mode.
So it isn't really the model injector causing the problem, though might still need some improvement, i have to test with others shaders.
Obiviously Click has figured that out too his halo reach rifle looks perfect, unless its the shader? xD
I have disconnected all the triangles from half of it, so one side looks good and the other has bad smoothing, its just the game smoothing the polygons as a whole, in fact 3D apps do this too.


The only thing that bothers me now is that its too dark, but that's probably just the shader or the mode.
So it isn't really the model injector causing the problem, though might still need some improvement, i have to test with others shaders.
- Click16
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Re: Halo 2 Photography
Haha! those are great! And yes, I was able to use and remove smoothing groups where I needed it. On the handle for the left hand I left it because it made it look round instead of a octagon. At your models, They do look a little dark, either mess with your shader or place them in a lighter spot in the map.
Thank you.neodos wrote:Obiviously Click has figured that out too his halo reach rifle looks perfect, unless its the shader? xD

- NotZachary82
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Re: Halo 2 Photography
Click, what happened to me skinning the AR? Did you tell me not to? I don't even remember.
- Click16
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Re: Halo 2 Photography
Eh, no I said that you could, but then decided to try it out myself. I still never got around to doing it. If you really want to, you can have it... I will send it to you later if you want to.NotZachary82 wrote:Click, what happened to me skinning the AR? Did you tell me not to? I don't even remember.

- NotZachary82
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Re: Halo 2 Photography
Sure thing. I really need something to do.
- neodos
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Re: Halo 2 Photography
Looks cool man! make some textures
what's with the handles though?

- NotZachary82
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Re: Halo 2 Photography
Is this for that Ground War thing? Lol, they look extremely Reach-ish, imo.
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Re: Halo 2 Photography
For something else. The reach style is legit. There is a lot more detail and it just looks way better then the original h2 smg.
- DemonicSandwich
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Re: Halo 2 Photography
Very nice. Very nice.
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