Halo 2 Photography

Post Reply
User avatar
Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Halo 2 Photography

Post by Click16 »

NotZachary82 wrote:Looks much nicer. I wish I knew how to manipulate the shield_test(?) shader as to make it change colors as it progresses to certain percentages, like how it is in Reach and CE.
Yeah, it would be cool...
Image
User avatar
fuzzman
Posts: 178
Joined: Wed May 14, 2008 11:10 pm

Re: Halo 2 Photography

Post by fuzzman »

Image
I know its been done before but i thought id give it a try, its a hover-hog

Image
eh why not
User avatar
Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Halo 2 Photography

Post by Click16 »

fuzzman wrote:[idmg]http://i198.photobucket.com/albums/aa11 ... rhog-1.jpg[/img]
I know its been done before but i thought id give it a try, its a hover-hog

[imdg]http://i198.photobucket.com/albums/aa11 ... rhog-2.jpg[/img]
eh why not
Haha! Nice.
Image
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Halo 2 Photography

Post by XZodia »

I like it.
What are those barrel things you've used?
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
fuzzman
Posts: 178
Joined: Wed May 14, 2008 11:10 pm

Re: Halo 2 Photography

Post by fuzzman »

XZodia wrote:I like it.
What are those barrel things you've used?
i made those custom actually. Unfortunately when i injected the model, some of the uv map got screwed up, dunno how that happened. they looked alot better in 3dsmax haha
User avatar
Xerax
Posts: 84
Joined: Mon May 31, 2010 11:31 am
Location: London, UK

Re: Halo 2 Photography

Post by Xerax »

fuzzman wrote:
XZodia wrote:I like it.
What are those barrel things you've used?
i made those custom actually. Unfortunately when i injected the model, some of the uv map got screwed up, dunno how that happened. they looked alot better in 3dsmax haha
You know, it always does. haha.
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Halo 2 Photography

Post by NotZachary82 »

Untrue.
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Halo 2 Photography

Post by neodos »

Looks cool man, and yeah entity 1.3.3 PMI does fuck up your uv maps, if not any other entity doesn't inject the normals/tagents correctly :/
User avatar
fuzzman
Posts: 178
Joined: Wed May 14, 2008 11:10 pm

Re: Halo 2 Photography

Post by fuzzman »

neodos wrote:Looks cool man, and yeah entity 1.3.3 PMI does fuck up your uv maps, if not any other entity doesn't inject the normals/tagents correctly :/
i know man it sucks, hopefully these little things will be fixed in the future.
NotZachary82 wrote:Untrue.
what do you mean, what do you do to get past the screwed up uv maps?
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Halo 2 Photography

Post by neodos »

I need Bungie's confirmation on this:

Image

We all know masterchief has some issues, he doesn't talk too much, but what behind the scenes, when he takes his helmet off.

Yeah, Bungie if you read this, say Hello.

What!? no that won't happen?

<3

Apologies for the excessive happines, i just realised i forgot i got a coffee few hours ago and its been months i didn't, damn i didn't know it got me like this last time xD
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Halo 2 Photography

Post by DemonicSandwich »

Ugh, you guys too lazy to troubleshoot apps to find a fix. >_>

Do this:
  • Make a plane, 2 tri's. Doesn't matter where you put it or how big it is, just make it exist.
    Open it's UV map, and stretch it's four verts to (20,20) (20,-20) (-20,20) and (-20,-20). Increase these values if the UVW of the actual model is larger than this.
  • Now while that plane, or actual mode, or whatever (doesn't matter which) is selected, create 2 verts. Place them at (20, 20, 20) and (-20, -20, -20). Again, increase these values of the actual model extends past any of them.
  • Inject.
The whole point is to create a bounding box that encloses the entire model mesh. The aPMI and bPMI likes to rape visual and UV mesh when they have verts on or near the 0 or 1 coord lines (in UV mesh) and/or the Z=0 plane (in visual mesh).
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
neodos
Posts: 1493
Joined: Sun Dec 09, 2007 8:58 pm

Re: Halo 2 Photography

Post by neodos »

No not lazy got tons of things to do mate, and that is quite different from what you explained last time on aim, gonna try right now, i doubt its gonna work like last time it didn't though.

EDIT:

Yeah that didn't work.

Thanks for your time tho.
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Halo 2 Photography

Post by DarkShallFall »

Image
Image
Image
Image
Image
Image
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Halo 2 Photography

Post by XZodia »

Thats a damn sweet HUD, but I dislike the FOV...

and I'm sure your aware of this but the radar blink is still there...
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Halo 2 Photography

Post by DoorM4n »

hahahaha, that is so intense! Awesome job man!
Image
Remnant! We were the last stand.
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Halo 2 Photography

Post by DarkShallFall »

XZodia wrote:Thats a damn sweet HUD, but I dislike the FOV...

and I'm sure your aware of this but the radar blink is still there...
Once I put this in a map I will worry about killing the motion sensor.
There's a few issues with the bitch, so I got some small shit ahead of me on this, and some big shit on the rest.
FOV is gonna be tweaked because of how much the Visor takes up, plus I like to see more. I will tone it down.
This is probably the only thing that will be posted until release. So expect all my shit to be tweaked to perfection in the end.
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Halo 2 Photography

Post by Ogrish »

Gots my interest, :D
DarkShallFall
Posts: 710
Joined: Thu Jan 03, 2008 5:29 pm

Re: Halo 2 Photography

Post by DarkShallFall »

Ogrish wrote:Gots my interest, :D
It ain't hard :P
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Halo 2 Photography

Post by Ogrish »

Image
Image
User avatar
DoorM4n
Posts: 2154
Joined: Sun Dec 09, 2007 3:01 am
Location: Houston

Re: Halo 2 Photography

Post by DoorM4n »

what the heck is that?
Image
Remnant! We were the last stand.
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Halo 2 Photography

Post by Ogrish »

a merage, picks are open to interpatation, but i see a birdman and a turtle.
User avatar
rentreg
Posts: 327
Joined: Sun Jul 26, 2009 3:11 am

Re: Halo 2 Photography

Post by rentreg »

1- arbiter
2- cool new map your not telling us about ;) wait no.. covenaunt ships
hey im just telling you what i see :P
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Halo 2 Photography

Post by Ogrish »

Name that map
Image
Image
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Halo 2 Photography

Post by XZodia »

containment.
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
Ogrish
Posts: 1512
Joined: Wed Dec 12, 2007 2:56 am

Re: Halo 2 Photography

Post by Ogrish »

You sir win a prize.
Post Reply