Yeah, it would be cool...NotZachary82 wrote:Looks much nicer. I wish I knew how to manipulate the shield_test(?) shader as to make it change colors as it progresses to certain percentages, like how it is in Reach and CE.
Halo 2 Photography
- Click16
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Re: Halo 2 Photography

- fuzzman
- Posts: 178
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Re: Halo 2 Photography

I know its been done before but i thought id give it a try, its a hover-hog

eh why not
- Click16
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Re: Halo 2 Photography
Haha! Nice.fuzzman wrote:[idmg]http://i198.photobucket.com/albums/aa11 ... rhog-1.jpg[/img]
I know its been done before but i thought id give it a try, its a hover-hog
[imdg]http://i198.photobucket.com/albums/aa11 ... rhog-2.jpg[/img]
eh why not

- XZodia
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Re: Halo 2 Photography
I like it.
What are those barrel things you've used?
What are those barrel things you've used?
- fuzzman
- Posts: 178
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Re: Halo 2 Photography
i made those custom actually. Unfortunately when i injected the model, some of the uv map got screwed up, dunno how that happened. they looked alot better in 3dsmax hahaXZodia wrote:I like it.
What are those barrel things you've used?
- Xerax
- Posts: 84
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- Location: London, UK
Re: Halo 2 Photography
You know, it always does. haha.fuzzman wrote:i made those custom actually. Unfortunately when i injected the model, some of the uv map got screwed up, dunno how that happened. they looked alot better in 3dsmax hahaXZodia wrote:I like it.
What are those barrel things you've used?
MTW wrote:You're the leader of the Halo Kiddies.
MTW wrote:don't make me DDoS you.
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Halo 2 Photography
Looks cool man, and yeah entity 1.3.3 PMI does fuck up your uv maps, if not any other entity doesn't inject the normals/tagents correctly :/
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Halo 2 Photography
i know man it sucks, hopefully these little things will be fixed in the future.neodos wrote:Looks cool man, and yeah entity 1.3.3 PMI does fuck up your uv maps, if not any other entity doesn't inject the normals/tagents correctly :/
what do you mean, what do you do to get past the screwed up uv maps?NotZachary82 wrote:Untrue.
- neodos
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Re: Halo 2 Photography
I need Bungie's confirmation on this:

We all know masterchief has some issues, he doesn't talk too much, but what behind the scenes, when he takes his helmet off.
Yeah, Bungie if you read this, say Hello.
What!? no that won't happen?
<3
Apologies for the excessive happines, i just realised i forgot i got a coffee few hours ago and its been months i didn't, damn i didn't know it got me like this last time xD

We all know masterchief has some issues, he doesn't talk too much, but what behind the scenes, when he takes his helmet off.
Yeah, Bungie if you read this, say Hello.
What!? no that won't happen?
<3
Apologies for the excessive happines, i just realised i forgot i got a coffee few hours ago and its been months i didn't, damn i didn't know it got me like this last time xD
- DemonicSandwich
- Trollwich
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Re: Halo 2 Photography
Ugh, you guys too lazy to troubleshoot apps to find a fix. >_>
Do this:
Do this:
- Make a plane, 2 tri's. Doesn't matter where you put it or how big it is, just make it exist.
Open it's UV map, and stretch it's four verts to (20,20) (20,-20) (-20,20) and (-20,-20). Increase these values if the UVW of the actual model is larger than this. - Now while that plane, or actual mode, or whatever (doesn't matter which) is selected, create 2 verts. Place them at (20, 20, 20) and (-20, -20, -20). Again, increase these values of the actual model extends past any of them.
- Inject.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Halo 2 Photography
No not lazy got tons of things to do mate, and that is quite different from what you explained last time on aim, gonna try right now, i doubt its gonna work like last time it didn't though.
EDIT:
Yeah that didn't work.
Thanks for your time tho.
EDIT:
Yeah that didn't work.
Thanks for your time tho.
- XZodia
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Re: Halo 2 Photography
Thats a damn sweet HUD, but I dislike the FOV...
and I'm sure your aware of this but the radar blink is still there...
and I'm sure your aware of this but the radar blink is still there...
- DoorM4n
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Re: Halo 2 Photography
hahahaha, that is so intense! Awesome job man!
-
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Re: Halo 2 Photography
Once I put this in a map I will worry about killing the motion sensor.XZodia wrote:Thats a damn sweet HUD, but I dislike the FOV...
and I'm sure your aware of this but the radar blink is still there...
There's a few issues with the bitch, so I got some small shit ahead of me on this, and some big shit on the rest.
FOV is gonna be tweaked because of how much the Visor takes up, plus I like to see more. I will tone it down.
This is probably the only thing that will be posted until release. So expect all my shit to be tweaked to perfection in the end.
-
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Re: Halo 2 Photography
It ain't hardOgrish wrote:Gots my interest,

- DoorM4n
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- Location: Houston
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
a merage, picks are open to interpatation, but i see a birdman and a turtle.
- rentreg
- Posts: 327
- Joined: Sun Jul 26, 2009 3:11 am
Re: Halo 2 Photography
1- arbiter
2- cool new map your not telling us about
wait no.. covenaunt ships
hey im just telling you what i see
2- cool new map your not telling us about

hey im just telling you what i see

Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
what happened on March 16th, 2012 at 7:02 am? 0_o
- XZodia
- Staff
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Re: Halo 2 Photography
containment.