Darkshallfall wrote:
So playing Halo: Reach Beta kinda inspired me.
I was able to create a projectile and trigger that allowed me to create the detonation trigger lock effect that the grenade launcher has in Reach.
the projectile its self has a 5 second life span but if you hold the trigger after, you can choose to explode it a anytime between you shoot and it detonates.
What I did was, I used 2 triggers, and 2 barrels. One trigger shoots the grenade and the other charges immediately after the 1st trigger throws a projectile, as soon as you let up on the trigger you overcharge shoot and invisible projectile with a jpt! that kills the grenade, the health of the grenade and the damage of the jpt! are set extremely low so that it doesn't hurt anything else.
Halo 2 Photography
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Halo 2 Photography
I would like to have this mod. I love the grenade launcher. I might be able to make it possible for multiple people to shoot without blowing up each other's grenades. Please upload?
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
I always wondered if you had to be aiming at your grenade when the trigger is released for the invisable projectile to detonate the grenade.
Like could i shoot it a small room, run out the doorway, and then detonate it while running away?
Like could i shoot it a small room, run out the doorway, and then detonate it while running away?
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Halo 2 Photography

Made a 1024 x 1024 A-R-G-B 8bit bitmap. I guess is seems to work...
I calculated it all before actually injecting, and it worked without fail. Thanks for explaining bitmaps to me Jackson!

- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
Damn, I was trying to get a High Resolution Bitmap for Tortuga for the ground, but I kept getting errors. Nice job on this!
- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Halo 2 Photography
If you need still need them there are high res bitmaps in the Downloads section. Just follow the orange text.DoorM4n wrote:Damn, I was trying to get a High Resolution Bitmap for Tortuga for the ground, but I kept getting errors. Nice job on this!
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
DemonicSandwich wrote:If you need still need them there are high res bitmaps in the Downloads section. Just follow the orange text.DoorM4n wrote:Damn, I was trying to get a High Resolution Bitmap for Tortuga for the ground, but I kept getting errors. Nice job on this!
Wow, I can't believe I missed that. I don't believe I'll edit the map for a while (if I ever do), although I know there are some bugs with the map, but I' appreciate you forwarding me that. It would have been a nice addition to have a good, high resolution ground bitmap.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: Halo 2 Photography
Wait, Halo2 had RTT shadow receiving on models... I never noticed.DemonicSandwich wrote:I was not aware of this.
http://img845.imageshack.us/img845/5779 ... pm3842.png
I knew they could sample lightmap data....but cast shadows too? This deserves research.
Looking at pictures Click posted, apparently the beta had either higher res RTT shadows or (more likely)stencil shadows. Maybe even self-shadowing with the stencils.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
Fixed UberScreenShot tool and created a new main menu start menu logo.


- Gary
- Posts: 1946
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- Location: USA, FL
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Re: Halo 2 Photography
We should make a new background for the map...
- Click16
- Posts: 1941
- Joined: Mon Dec 31, 2007 4:36 am
- Location: United States
Re: Halo 2 Photography

Always like the way Halo 3 colored the chief. So I did some minor edits of my own. :p

- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Halo 2 Photography
Yeah, looks better.
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
If you add models to the main menu, dont you have to update all the maps?
- DemonicSandwich
- Trollwich
- Posts: 1620
- Joined: Sat Dec 08, 2007 9:47 pm
- Location: I...huh...I don't really know. x.x
Re: Halo 2 Photography
He didn't edit any model. He edited the colorchange bitmap.
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You can't really add models to the main menu the traditional way as it would shift the entire bitmap raw block. (probably other raw blcoks too, can't remember)
You might as well call it fucked then as ANY map would have to be mass updated to work with it.
The only way you can add any kind of raw to the main menu is to add it after the bitmap raw.
I'd just edit a main menu bitmap to have a huge raw pointer, and dupe it. Then just drag and drop all my precious model raws into that new void with hex.
--------------------------------------------------
You can't really add models to the main menu the traditional way as it would shift the entire bitmap raw block. (probably other raw blcoks too, can't remember)
You might as well call it fucked then as ANY map would have to be mass updated to work with it.
The only way you can add any kind of raw to the main menu is to add it after the bitmap raw.
I'd just edit a main menu bitmap to have a huge raw pointer, and dupe it. Then just drag and drop all my precious model raws into that new void with hex.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: Halo 2 Photography
The raw offsets could easily be updated in all other maps in a recursive opperation. It's just that making a mod that requires the main menu to be updated along with all other maps... Not the best thing for end users.DemonicSandwich wrote:He didn't edit any model. He edited the colorchange bitmap.
--------------------------------------------------
You can't really add models to the main menu the traditional way as it would shift the entire bitmap raw block. (probably other raw blcoks too, can't remember)
You might as well call it fucked then as ANY map would have to be mass updated to work with it.
The only way you can add any kind of raw to the main menu is to add it after the bitmap raw.
I'd just edit a main menu bitmap to have a huge raw pointer, and dupe it. Then just drag and drop all my precious model raws into that new void with hex.
Don't snort the magic, we need it for the network.
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Halo 2 Photography
Yeah, you could also eventually overwrite existing metas/raws to inject new models,too tricky imo.
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Halo 2 Photography
Here are some mods i could release, lemme know if anyone wants em. Feel free to ask questions about them, because from the pictures it's hard to tell exactly whats happening.

This is tier 2 of one of my favorite boss battles i made. The other picture i posted with the elite dual wielding swords is the first stop in this battle. These guys are second. After this is the dreaded hunter with way too much firepower. This level is definitely best played with 2 or more players.

This one is epic, at least to me anyway. It has just about every custom weapon i've ever made jammed into this level. Plenty of ways to kill zombies. They even have there own diologue(thanks Doom). I could post many more pictures of this if you'd all like. Or just release it so you guys could try it out. Its my only never finished mod, meaning i keep adding things to it when i make em. Note, not for the faint of heart.

Working Gravity Gun. Almost Perfect. You can pick up anything without the object freaking out. It works like the half-life one. Can even shoot stuff with L trigger, although its not remotely accurate. It is fun picking up 3 warthogs and destroying them in the air tho.

This one's a lot of fun with a friend. The elites jump at you insanely fast, and there pretty tough to kill sometimes, so when me and friends play we try to grab a hog and gun em all down. They keep respawning, pretty much play it until you get bored.

This is a truly fun destruction derby. All the hogs bounce off each other with force so you can get some pretty funny outcomes. There's also gravity switches so mix up game play even more.

This is a bloody zombie skin for the flood elite i was working on. I never finished the level tho.
If you guys want i can post more, i have plentyyyy more.

This is tier 2 of one of my favorite boss battles i made. The other picture i posted with the elite dual wielding swords is the first stop in this battle. These guys are second. After this is the dreaded hunter with way too much firepower. This level is definitely best played with 2 or more players.

This one is epic, at least to me anyway. It has just about every custom weapon i've ever made jammed into this level. Plenty of ways to kill zombies. They even have there own diologue(thanks Doom). I could post many more pictures of this if you'd all like. Or just release it so you guys could try it out. Its my only never finished mod, meaning i keep adding things to it when i make em. Note, not for the faint of heart.

Working Gravity Gun. Almost Perfect. You can pick up anything without the object freaking out. It works like the half-life one. Can even shoot stuff with L trigger, although its not remotely accurate. It is fun picking up 3 warthogs and destroying them in the air tho.

This one's a lot of fun with a friend. The elites jump at you insanely fast, and there pretty tough to kill sometimes, so when me and friends play we try to grab a hog and gun em all down. They keep respawning, pretty much play it until you get bored.

This is a truly fun destruction derby. All the hogs bounce off each other with force so you can get some pretty funny outcomes. There's also gravity switches so mix up game play even more.

This is a bloody zombie skin for the flood elite i was working on. I never finished the level tho.
If you guys want i can post more, i have plentyyyy more.
-
- Posts: 54
- Joined: Fri Aug 12, 2011 5:22 pm
Re: Halo 2 Photography
Dude fuzzman I would want to play all of those they look so tight! Especially that elite with the uber sword haha. I think you should post all of em I would definitly enjoy playing them.
- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Halo 2 Photography
Alright, Should be pretty soon, i don't have a whole lot of time right now but i'll try and post the patches.
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
I would like to see more pics, sence my xbox is dead.
They look ausome tho.
They look ausome tho.
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Halo 2 Photography
That first elite looks badass and that last flood really looks fleshy 

- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
I love the last pic, it looks like its from Resident Evil
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Halo 2 Photography
That looks like a lockout explosive barrel as a map. If that is an explosive map, then I am going to be so excited to play that! 

- fuzzman
- Posts: 178
- Joined: Wed May 14, 2008 11:10 pm
Re: Halo 2 Photography
As requested by Ogrish, here is my gravity gun. Patch a clean Coagulation.
To tweak this how you might want, you mainly wunna look at the gemini jump pad phmo. Edit the size and attraction factor in the plugin( if you dont know how to do this, check the tutorials section). If you can make it work even cleaner than i could, please post your progress, as i could not get it to work as perfectly as i wanted.
The patch:
http://www.gamefront.com/files/20841406 ... avgun.sppf
To tweak this how you might want, you mainly wunna look at the gemini jump pad phmo. Edit the size and attraction factor in the plugin( if you dont know how to do this, check the tutorials section). If you can make it work even cleaner than i could, please post your progress, as i could not get it to work as perfectly as i wanted.
The patch:
http://www.gamefront.com/files/20841406 ... avgun.sppf
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Halo 2 Photography
Thanks 
Sorry Doorman its nothing that exciting, its a puzzle type game.

Sorry Doorman its nothing that exciting, its a puzzle type game.