Halo 2 Photography

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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Eaton wrote:
Grimdoomer wrote:Yep.
How? Detox even told me it wasn't possible.

So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
Not with Entity. Entity can't poke raw, only meta. And just barely at that.
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Eaton
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Re: Halo Photography

Post by Eaton »

DemonicSandwich wrote:
Eaton wrote:
Grimdoomer wrote:Yep.
How? Detox even told me it wasn't possible.

So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
Not with Entity. Entity can't poke raw, only meta. And just barely at that.
I didn't mean to poke with Entity. Poke with whatever Grim used.
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Re: Halo Photography

Post by xxpenguinxx »

DemonicSandwich wrote:
Eaton wrote:
Grimdoomer wrote:Yep.
How? Detox even told me it wasn't possible.

So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
Not with Entity. Entity can't poke raw, only meta. And just barely at that.
Entity doesn't just poke my meta, it tares a hole strait through it.

btw:
Image
sadly the obj got a little f'd up with the smooth group, I'll have to redo a few planes and add more detail.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Gary
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Re: Halo Photography

Post by Gary »

I like them, good job on the model.
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Remnant Samurai
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Re: Halo Photography

Post by Remnant Samurai »

The sharpness on the guns itself could kill someone.

God Halo 2 needs some anti-aliasing <_<

Model look's good though I might take a crack at modeling sometime.
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Gary
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Re: Halo Photography

Post by Gary »

RaZoR73 wrote: God Halo 2 needs some anti-aliasing <_<
Sadly, we would need to go farther then any modder has even gone, re-code the whole game :XD:
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Re: Halo Photography

Post by xxpenguinxx »

RaZoR73 wrote: God Halo 2 needs some anti-aliasing <_<
and some decent 3rd player animations.

>_< my internet is being retarded. I think my ISP is fk'ing with something because their site is not available.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Grimdoomer
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Re: Halo Photography

Post by Grimdoomer »

Eaton wrote:
DemonicSandwich wrote:
Eaton wrote:
Grimdoomer wrote:Yep.
How? Detox even told me it wasn't possible.

So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
Not with Entity. Entity can't poke raw, only meta. And just barely at that.
I didn't mean to poke with Entity. Poke with whatever Grim used.
Yes I did, and its quite possible.
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Entity, no, lmao.
DarkShallFall
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Re: Halo Photography

Post by DarkShallFall »

Image
Not sure what I'm gonna do for the motion tracker and scoreboard yet.
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Eaton
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Re: Halo Photography

Post by Eaton »

I like that. :)
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

I think the grenade layout should be like how you had it in the example pic, and it needs more crosshair.

But it looks like all the meters flow smoothly. Good job.
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Hey penguin, make some silenced version :D

Nice job on the models, did u use any bump maps?
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Re: Halo Photography

Post by DarkShallFall »

NotZachary82 wrote:I think the grenade layout should be like how you had it in the example pic, and it needs more crosshair.

But it looks like all the meters flow smoothly. Good job.
Yea I'm not done, I'll be making the huds for all the weapons tonight.
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Gary
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Re: Halo Photography

Post by Gary »

Wish we could make one cross hair that could ether contract or expand according to accuracy of the current weapon and could be effected by the player's state.

For example;

Battle Rifle
------------------
Standing [ -o- ]
Crouching [-o-]
Under fire [ . -o- . ]


And for a large amount of firing in a short time, the crosshair could expand, then when doing nothing, contracts back to it's previous state.
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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

Gjsdeath wrote:Wish we could make one cross hair that could ether contract or expand according to accuracy of the current weapon and could be effected by the player's state.

For example;

Battle Rifle
------------------
Standing [ -o- ]
Crouching [-o-]
Under fire [ . -o- . ]


And for a large amount of firing in a short time, the crosshair could expand, then when doing nothing, contracts back to it's previous state.
That would be cool--that is kinda like Counter Strike.
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Gary
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Re: Halo Photography

Post by Gary »

Oh?
I never played the game...
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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

Running widens the crosshair making it less accurate.

Crouching makes the crosshair smaller for accuracy.

While shooting the crosshair gets larger for loss of accuracy.
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Gary
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Re: Halo Photography

Post by Gary »

Well, that's pretty much what I was planning :XD:
DarkShallFall
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Re: Halo Photography

Post by DarkShallFall »

I can animate reticles.
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Re: Halo Photography

Post by xxpenguinxx »

Darkshallfall wrote:I can animate reticles.
can you make it so when your shooting the crosshair moves out and when you stop it moves in?
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
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DarkShallFall
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Re: Halo Photography

Post by DarkShallFall »

Image
Not sure what exactly I can do with this but it does bring a few ideas. Anyone got any ideas?
Last edited by DarkShallFall on Fri Feb 27, 2009 1:31 pm, edited 1 time in total.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Heh, heh heh. Look at the plasma pistol.

Tis za face!
:>
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neodos
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Re: Halo Photography

Post by neodos »

Darkshallfall wrote:[img]http:/img10.imageshack.us/img10/6813/over8211436.png[/img]
Not sure what exactly I can do this but it does bring a few ideas. Anyone got any ideas?

I want it.
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Re: Halo Photography

Post by DarkShallFall »

DemonicSandwich wrote:Heh, heh heh. Look at the plasma pistol.

Tis za face!
:>
Lmfao
neodos wrote:
Darkshallfall wrote:[img]http:/img10.imageshack.us/img10/6813/over8211436.png[/img]
Not sure what exactly I can do this but it does bring a few ideas. Anyone got any ideas?

I want it.
I'll explain how to do it on aim.
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