Not with Entity. Entity can't poke raw, only meta. And just barely at that.Eaton wrote:How? Detox even told me it wasn't possible.Grimdoomer wrote:Yep.
So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
Halo 2 Photography
- DemonicSandwich
- Trollwich
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Re: Halo Photography
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- Eaton
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Re: Halo Photography
I didn't mean to poke with Entity. Poke with whatever Grim used.DemonicSandwich wrote:Not with Entity. Entity can't poke raw, only meta. And just barely at that.Eaton wrote:How? Detox even told me it wasn't possible.Grimdoomer wrote:Yep.
So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
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Re: Halo Photography
Entity doesn't just poke my meta, it tares a hole strait through it.DemonicSandwich wrote:Not with Entity. Entity can't poke raw, only meta. And just barely at that.Eaton wrote:How? Detox even told me it wasn't possible.Grimdoomer wrote:Yep.
So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
btw:

sadly the obj got a little f'd up with the smooth group, I'll have to redo a few planes and add more detail.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Gary
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- Remnant Samurai
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Re: Halo Photography
The sharpness on the guns itself could kill someone.
God Halo 2 needs some anti-aliasing
Model look's good though I might take a crack at modeling sometime.
God Halo 2 needs some anti-aliasing

Model look's good though I might take a crack at modeling sometime.

- Gary
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Re: Halo Photography
Sadly, we would need to go farther then any modder has even gone, re-code the whole gameRaZoR73 wrote: God Halo 2 needs some anti-aliasing![]()

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Re: Halo Photography
and some decent 3rd player animations.RaZoR73 wrote: God Halo 2 needs some anti-aliasing
>_< my internet is being retarded. I think my ISP is fk'ing with something because their site is not available.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Grimdoomer
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Re: Halo Photography
Yes I did, and its quite possible.Eaton wrote:I didn't mean to poke with Entity. Poke with whatever Grim used.DemonicSandwich wrote:Not with Entity. Entity can't poke raw, only meta. And just barely at that.Eaton wrote:How? Detox even told me it wasn't possible.Grimdoomer wrote:Yep.
So I can inject a texture in Entity, poke the bitmap tag, and see the new texture?
Don't snort the magic, we need it for the network.
- JacksonCougar
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Re: Halo Photography

Not sure what I'm gonna do for the motion tracker and scoreboard yet.
- Eaton
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Re: Halo Photography
I like that. 

- NotZachary82
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Re: Halo Photography
I think the grenade layout should be like how you had it in the example pic, and it needs more crosshair.
But it looks like all the meters flow smoothly. Good job.
But it looks like all the meters flow smoothly. Good job.
- Dragonfire
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Re: Halo Photography
Hey penguin, make some silenced version 
Nice job on the models, did u use any bump maps?

Nice job on the models, did u use any bump maps?

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Re: Halo Photography
Yea I'm not done, I'll be making the huds for all the weapons tonight.NotZachary82 wrote:I think the grenade layout should be like how you had it in the example pic, and it needs more crosshair.
But it looks like all the meters flow smoothly. Good job.
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Re: Halo Photography
Wish we could make one cross hair that could ether contract or expand according to accuracy of the current weapon and could be effected by the player's state.
For example;
Battle Rifle
------------------
Standing [ -o- ]
Crouching [-o-]
Under fire [ . -o- . ]
And for a large amount of firing in a short time, the crosshair could expand, then when doing nothing, contracts back to it's previous state.
For example;
Battle Rifle
------------------
Standing [ -o- ]
Crouching [-o-]
Under fire [ . -o- . ]
And for a large amount of firing in a short time, the crosshair could expand, then when doing nothing, contracts back to it's previous state.
- DoorM4n
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Re: Halo Photography
That would be cool--that is kinda like Counter Strike.Gjsdeath wrote:Wish we could make one cross hair that could ether contract or expand according to accuracy of the current weapon and could be effected by the player's state.
For example;
Battle Rifle
------------------
Standing [ -o- ]
Crouching [-o-]
Under fire [ . -o- . ]
And for a large amount of firing in a short time, the crosshair could expand, then when doing nothing, contracts back to it's previous state.
- Gary
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- DoorM4n
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Re: Halo Photography
Running widens the crosshair making it less accurate.
Crouching makes the crosshair smaller for accuracy.
While shooting the crosshair gets larger for loss of accuracy.
Crouching makes the crosshair smaller for accuracy.
While shooting the crosshair gets larger for loss of accuracy.
- Gary
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Re: Halo Photography
Well, that's pretty much what I was planning 

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Re: Halo Photography
I can animate reticles.
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Re: Halo Photography
can you make it so when your shooting the crosshair moves out and when you stop it moves in?Darkshallfall wrote:I can animate reticles.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
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Re: Halo Photography

Not sure what exactly I can do with this but it does bring a few ideas. Anyone got any ideas?
Last edited by DarkShallFall on Fri Feb 27, 2009 1:31 pm, edited 1 time in total.
- DemonicSandwich
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Re: Halo Photography
Heh, heh heh. Look at the plasma pistol.
Tis za face!
:>
Tis za face!
:>
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- neodos
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Re: Halo Photography
Darkshallfall wrote:[img]http:/img10.imageshack.us/img10/6813/over8211436.png[/img]
Not sure what exactly I can do this but it does bring a few ideas. Anyone got any ideas?
I want it.
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Re: Halo Photography
LmfaoDemonicSandwich wrote:Heh, heh heh. Look at the plasma pistol.
Tis za face!
:>
I'll explain how to do it on aim.neodos wrote:Darkshallfall wrote:[img]http:/img10.imageshack.us/img10/6813/over8211436.png[/img]
Not sure what exactly I can do this but it does bring a few ideas. Anyone got any ideas?
I want it.