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[SP Mod] - Invasion
Posted: Mon Jun 21, 2010 1:11 am
by Halo0001
Invasion
Description:
Deep within the Sierra Jungles there is a Human base. Find this base and conquer it for the covenant. Destroy all whom get in your way.
-Player is forced to play as arbiter
-Removed the cortana movie
-All ai have proper sounds/blood
AI:
Orig -
Edited
Brute - Masterchief
Elite - Masterchief
Grunt - Female Marine
Jackal - Male Marine
Male Marine - Elite
Female Marine - Grunt
Pictures:
Video:
http://www.metacafe.com/watch/4785171/h ... _invasion/
http://www.youtube.com/watch?v=rfR3XosX5-Y
Download:(ppf)
http://www.mediafire.com/?mmontnrzyzi
WARNING: You must have a Dev or JTAG'ed console and Detox and Anthony's hacked halo 3 default.xex
Credit:
Dootuz - converting screens (since anthony's app wouldn't work for me)
Re: [SP Mod] - Invasion
Posted: Mon Jun 21, 2010 1:13 am
by Xerax
oshit! its youuu.
Mod looks good

, welcome to Halo 3.

Re: [SP Mod] - Invasion
Posted: Mon Jun 21, 2010 2:44 am
by Halo0001
Thanks xerax and to the admins/moderators I know this is a discussion thread but since there wasn't a downloads I just put it in here. If this is against the rules feel free to lock, delete, move, etc.
Re: [SP Mod] - Invasion
Posted: Mon Jun 21, 2010 3:45 am
by Zieon Eslador
I laughed when the elite got thrown around by air. Still, this is an awesome mod. Wish I could play it.
Re: [SP Mod] - Invasion
Posted: Mon Jun 21, 2010 2:05 pm
by Halo0001
Ya sadly I think the pelican/phantom are controlled by scripts which they're are no tools to modify. I tried swapping hlmt, meta swap, also I tried swapping in scnr but the map either froze or the vehicles were invisible which makes me think they're scripts. Thanks for the good replys though

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Re: [SP Mod] - Invasion
Posted: Mon Jun 21, 2010 2:08 pm
by XZodia
Halo0001 wrote:Ya sadly I think the pelican/phantom are controlled by scripts which they're are no tools to modify. I tried swapping hlmt, meta swap, also I tried swapping in scnr but the map either froze or the vehicles were invisible which makes me think they're scripts. Thanks for the good replys though

.
You can change the script objects in the scnr. Its one of the first reflexives.
Re: [SP Mod] - Invasion
Posted: Mon Jun 21, 2010 7:39 pm
by DemonicSandwich
Reminds me of Halo 2's first days. Small changes and what not.

Re: [SP Mod] - Invasion
Posted: Tue Jun 22, 2010 8:38 am
by rentreg
he kept the theme going well throughout the level. thats what i liked the most.
Re: [SP Mod] - Invasion
Posted: Tue Jun 22, 2010 4:26 pm
by Halo0001
Never mind about the scripts, I think the pelican just isn't loaded at the beginning because it works fine with vehicles swapped if you go to the later checkpoints but if you start at the beginning it freezes. Now to figure how to make it load at the beginning of the level...
Re: [SP Mod] - Invasion
Posted: Tue Jun 22, 2010 6:33 pm
by Zieon Eslador
Halo0001 wrote:Never mind about the scripts, I think the pelican just isn't loaded at the beginning because it works fine with vehicles swapped if you go to the later checkpoints but if you start at the beginning it freezes. Now to figure how to make it load at the beginning of the level...
Dark once said something about this, if only I could remember what he said... Try asking him if you can find him.