Overshield power up duration
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Overshield power up duration
Has anyone been able to change the duration of the overshield power up? I have adjusted the value in the eqip tag, which works for active camo but apparently not for shields. I'm looking for something like 5 to 10 seconds. I'm afraid I will have to hack it, which I would much rather not do.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Overshield power up duration
And you're just saying you want the overshield to be a short amount of time--like degenerate faster? (because 5-10 seconds seems much slower than the normal overshield)
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Overshield power up duration
Yeah, I want it to go from full over shields to no over shields in 5 seconds. By default, it's about a minute. I have scoured the plugins and can't find the overshield amount or duration. I'll probably have to do something dirty or just give up.
- DoorM4n
- Posts: 2154
- Joined: Sun Dec 09, 2007 3:01 am
- Location: Houston
Re: Overshield power up duration
Oh okay, well I don't think I've seen anything like that before. My first reaction, though, is to check the matg tag or multiplayer globals. I'll check it out when I get the chance.
- bumlove
- Posts: 524
- Joined: Tue Dec 11, 2007 8:10 am
- Location: England I'm not British, I'm English
Re: Overshield power up duration
I don't have plugins to pour over but I'd think it would be in jpt!
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Overshield power up duration
I don't see anything in the jpt tag related to overshields. I wonder if it's in a shader function...
- XZodia
- Staff
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Re: Overshield power up duration
It wont be in shad, its graphics only.
- CaptainPoopface
- Posts: 714
- Joined: Sat Feb 16, 2008 5:47 am
Re: Overshield power up duration
That's what I would expect, but the shader controls the speed of the conveyor belts, which always seemed bizarre to me. I'm grasping at straws at this point. I don't want it to be in the .xbe somewhere. It's not in the bipd, matg, mulg, hlmt, scnr, eqip...