Sound injection?

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nullen
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Sound injection?

Post by nullen »

Is there a way to build a sound into a map instead of having to listen to that horrible static when said sound is supposed to play? If so, how?
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troymac1ure
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Re: Sound injection?

Post by troymac1ure »

H2 Sound Tools (part of the Pro Map Tools package) allows injecting of sounds.
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nullen
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Re: Sound injection?

Post by nullen »

Does it work with udlg tags as well?
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troymac1ure
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Re: Sound injection?

Post by troymac1ure »

Haven't used it that much to be able to tell you. Give it a shot and let me know.
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XZodia
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Re: Sound injection?

Post by XZodia »

nullen wrote:Is there a way to build a sound into a map instead of having to listen to that horrible static when said sound is supposed to play? If so, how?
Sounds like your using Insolence, when you should perhaps be using Entity?
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nullen
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Re: Sound injection?

Post by nullen »

Oh, is Entity better at injecting tags?
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XZodia
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Re: Sound injection?

Post by XZodia »

It has its own quirks, but it does transfer sounds correctly.
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JacksonCougar wrote:I find you usually have great ideas.
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CaptainPoopface
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Re: Sound injection?

Post by CaptainPoopface »

I used halo 2 sound tools, a stands alone program. It internalized snd tags and allowed you to inject over them, but you could only overwrite one sound in the snd tag at a time, and the length of the new sound had to be less than or equal to the length of the old sound. So you'd wind up overwriting the sound of the rocket launcher reload and using it for the sound of picking up a grenade or something. It also required a special codec. Finally, it did something to break all subsequent tag injection, so sounds had to come last, unless you built them into another map, then extracted them as tags from that map. A big pain in the ass, in other words. Sound tags were not as figured out and easy to work with as I would like, but that's the name of the game...
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Ogrish
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Re: Sound injection?

Post by Ogrish »

You can use Grims App Ambiance. viewtopic.php?f=10&t=1157
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