Sound injection?
- nullen
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Sound injection?
Is there a way to build a sound into a map instead of having to listen to that horrible static when said sound is supposed to play? If so, how?
- troymac1ure
- Keeper of Entity
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Re: Sound injection?
H2 Sound Tools (part of the Pro Map Tools package) allows injecting of sounds.
- nullen
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Re: Sound injection?
Does it work with udlg tags as well?
- troymac1ure
- Keeper of Entity
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Re: Sound injection?
Haven't used it that much to be able to tell you. Give it a shot and let me know.
- XZodia
- Staff
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Re: Sound injection?
Sounds like your using Insolence, when you should perhaps be using Entity?nullen wrote:Is there a way to build a sound into a map instead of having to listen to that horrible static when said sound is supposed to play? If so, how?
- nullen
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Re: Sound injection?
Oh, is Entity better at injecting tags?
- XZodia
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Re: Sound injection?
It has its own quirks, but it does transfer sounds correctly.
- CaptainPoopface
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Re: Sound injection?
I used halo 2 sound tools, a stands alone program. It internalized snd tags and allowed you to inject over them, but you could only overwrite one sound in the snd tag at a time, and the length of the new sound had to be less than or equal to the length of the old sound. So you'd wind up overwriting the sound of the rocket launcher reload and using it for the sound of picking up a grenade or something. It also required a special codec. Finally, it did something to break all subsequent tag injection, so sounds had to come last, unless you built them into another map, then extracted them as tags from that map. A big pain in the ass, in other words. Sound tags were not as figured out and easy to work with as I would like, but that's the name of the game...
- Ogrish
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Re: Sound injection?
You can use Grims App Ambiance. viewtopic.php?f=10&t=1157