Halo 2 Photography

Post Reply
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Halo Photography

Post by JacksonCougar »

I put together something while making the cake actually...
http://files.remnantmods.com/jacksoncougar/images/evolution_of_the_pmi/
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Halo Photography

Post by DemonicSandwich »

Now all I need is multiple shader groups.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
Remnant Samurai
Posts: 882
Joined: Mon Jan 28, 2008 7:29 am
Location: Land Of The Long White Cloud
Contact:

Re: Halo Photography

Post by Remnant Samurai »

That cake looks epic

What happened to the pie?

Image
Image
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Halo Photography

Post by DemonicSandwich »

RaZoR73 wrote:That cake looks epic

What happened to the pie?

Image
The cake won. Simple.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
Grimdoomer
Admin
Posts: 1835
Joined: Sun Dec 09, 2007 9:09 pm

Re: Halo Photography

Post by Grimdoomer »

JacksonCougar wrote:I put together something while making the cake actually...
http://files.remnantmods.com/jacksoncougar/images/evolution_of_the_pmi/
Looks like all you need is bone injection. Also did you fix the dam compression code? I needs it for conversions.
Don't snort the magic, we need it for the network.
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Halo Photography

Post by JacksonCougar »

yes.
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Halo Photography

Post by Gary »

We need a bone importer/exporter...
well, first, I need to know how to add bones to models... hmmm
I know how it works and all, maybe when we get one, I'll just take the bones from MC and use them for my model.

And come on, I know what you said JC, but even without custom animations, PBI(And PBE) would be useful.
You could make cool looking moving parts on guns, custom vehicle would be easier, and you could even have a custom player, he would just have to use the current animations that we use now, but you could always mod the JMAD to "edit" the animations, much like DS does.
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Halo Photography

Post by DemonicSandwich »

I think he is gonna go a little smaller on the next improvement with multiple shaders groups.

Image
In a typical Caboose voice:
Caboose wrote:[shock] "Oh. My. God. A giant birthday cake."
"Is it somebody's birthday?"


*short moment*

[shock] "It is my birthday?!"
"Why did no one tell me it was my birthday?"
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Halo Photography

Post by Eaton »

Halo 2 modding is actually making progress... Very nice research! :)

Next do something other than model stuff because I despise modeling. <_<
User avatar
Click16
Posts: 1941
Joined: Mon Dec 31, 2007 4:36 am
Location: United States

Re: Halo Photography

Post by Click16 »

maybe if you learned and gave modeling a try, you might just like it. I can hook you up with some modeling programs, just AIM me
Image
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Halo Photography

Post by Gary »

I enjoy modeling, I may use misfit, the only thing I hate about it is it can't UV map models... nor can it handle high poly models well...
User avatar
XZodia
Staff
Posts: 2208
Joined: Sun Dec 09, 2007 2:09 pm
Location: UK
Contact:

Re: Halo Photography

Post by XZodia »

Eaton wrote:Halo 2 modding is actually making progress... Very nice research! :)

Next do something other than model stuff because I despise modeling. <_<
Like what for example?
Image
JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Halo Photography

Post by Eaton »

Click16 wrote:maybe if you learned and gave modeling a try, you might just like it. I can hook you up with some modeling programs, just AIM me
I have Milkshape, Misfit, 3ds Max, and Maya because my brother models.
xzodia wrote:
Eaton wrote:Halo 2 modding is actually making progress... Very nice research! :)

Next do something other than model stuff because I despise modeling. <_<
Like what for example?
1. Map Rebuilder
2. Tag Builder
3. Tag duplicator
4. Chunk cloner

^That really all I want. :)
User avatar
JacksonCougar
Huurcat
Posts: 2460
Joined: Thu Dec 06, 2007 11:30 pm
Location: Somewhere in Canada

Re: Halo Photography

Post by JacksonCougar »

Cake :D
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Halo Photography

Post by DemonicSandwich »

Eaton wrote:1. Map Rebuilder
2. Tag Builder
3. Tag duplicator
4. Chunk cloner

^That really all I want. :)
We have all of those already, the bottom three being in Entity.

Though the rebuilder we have now is rather bad, too much performance needed.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Halo Photography

Post by Gary »

Don't forget fully custom collision models...
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Halo Photography

Post by Eaton »

DemonicSandwich wrote:
Eaton wrote:1. Map Rebuilder
2. Tag Builder
3. Tag duplicator
4. Chunk cloner

^That really all I want. :)
We have all of those already, the bottom three being in Entity.

Though the rebuilder we have now is rather bad, too much performance needed.
Tag Builder - Corrupts transfered sounds, breaks map sometimes.
Tag Duplicator - Seems to corrupt meta. (As you and I discussed over AIM.)
Chunk Cloner - The "Clone" button needs to be fixed. :P

I want to be able to do most of the above without having to worry about map corruption and other things.
xxpenguinxx
Posts: 1974
Joined: Sun Jan 27, 2008 4:50 am

Re: Halo Photography

Post by xxpenguinxx »

This may be improper or just takes too many steps but sometimes when I want to duplicate a tag I rename it in ADI then I extract it and rebuild it in entity. I works every time for me when I need to duplicate an effect.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
User avatar
DemonicSandwich
Trollwich
Posts: 1620
Joined: Sat Dec 08, 2007 9:47 pm
Location: I...huh...I don't really know. x.x

Re: Halo Photography

Post by DemonicSandwich »

Eaton wrote:Tag Builder - Corrupts transfered sounds, breaks map sometimes.
Tag Duplicator - Seems to corrupt meta. (As you and I discussed over AIM.)
Chunk Cloner - The "Clone" button needs to be fixed. :P

I want to be able to do most of the above without having to worry about map corruption and other things.
This is why we make backups. Because Murphy's Law could be lurking around the corner at any time.

I had a discussion with Jackson about this law. Murphy's Law in it's shortened form says that "Anything that can go wrong, will go wrong."
I found a better statement that better suits modding.

"Anything that can possibly go wrong, does."

All and all, you just gotta know how to work the apps to work for you.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
User avatar
Gary
Posts: 1946
Joined: Thu Feb 14, 2008 10:17 pm
Location: USA, FL
Contact:

Re: Halo Photography

Post by Gary »

DemonicSandwich wrote: "Anything that can possibly go wrong, does."
Nice
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Halo Photography

Post by Eaton »

I literally have 10 backups of Floodout II. I've lost my place so I need to go back and see which one I am on. >.<
xxpenguinxx
Posts: 1974
Joined: Sun Jan 27, 2008 4:50 am

Re: Halo Photography

Post by xxpenguinxx »

before PMI:
Image Don't ask what happened to his hand, he doesn't like to talk about it.
Image

After PMI:
Image
Image
Last edited by xxpenguinxx on Thu Nov 06, 2008 10:25 pm, edited 1 time in total.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
User avatar
Remnant Samurai
Posts: 882
Joined: Mon Jan 28, 2008 7:29 am
Location: Land Of The Long White Cloud
Contact:

Re: Halo Photography

Post by Remnant Samurai »

Whoa niice
Image
User avatar
Eaton
Posts: 608
Joined: Mon Apr 21, 2008 7:44 pm
Location: USA
Contact:

Re: Halo Photography

Post by Eaton »

Wow... Jackson really did do a good job on fixing it up. :)
User avatar
NotZachary82
Posts: 1846
Joined: Thu Dec 20, 2007 8:39 pm

Re: Halo Photography

Post by NotZachary82 »

I want to mod again.

Badly. :)
Post Reply