Halo 2 Photography
- JacksonCougar
- Huurcat
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Re: Halo Photography
I put together something while making the cake actually...
http://files.remnantmods.com/jacksoncougar/images/evolution_of_the_pmi/
http://files.remnantmods.com/jacksoncougar/images/evolution_of_the_pmi/
- DemonicSandwich
- Trollwich
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Re: Halo Photography
Now all I need is multiple shader groups.
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- Remnant Samurai
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- DemonicSandwich
- Trollwich
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Re: Halo Photography
The cake won. Simple.RaZoR73 wrote:That cake looks epic
What happened to the pie?
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- Grimdoomer
- Admin
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Re: Halo Photography
Looks like all you need is bone injection. Also did you fix the dam compression code? I needs it for conversions.JacksonCougar wrote:I put together something while making the cake actually...
http://files.remnantmods.com/jacksoncougar/images/evolution_of_the_pmi/
Don't snort the magic, we need it for the network.
- JacksonCougar
- Huurcat
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- Gary
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Re: Halo Photography
We need a bone importer/exporter...
well, first, I need to know how to add bones to models... hmmm
I know how it works and all, maybe when we get one, I'll just take the bones from MC and use them for my model.
And come on, I know what you said JC, but even without custom animations, PBI(And PBE) would be useful.
You could make cool looking moving parts on guns, custom vehicle would be easier, and you could even have a custom player, he would just have to use the current animations that we use now, but you could always mod the JMAD to "edit" the animations, much like DS does.
well, first, I need to know how to add bones to models... hmmm
I know how it works and all, maybe when we get one, I'll just take the bones from MC and use them for my model.
And come on, I know what you said JC, but even without custom animations, PBI(And PBE) would be useful.
You could make cool looking moving parts on guns, custom vehicle would be easier, and you could even have a custom player, he would just have to use the current animations that we use now, but you could always mod the JMAD to "edit" the animations, much like DS does.
- DemonicSandwich
- Trollwich
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Re: Halo Photography
I think he is gonna go a little smaller on the next improvement with multiple shaders groups.

In a typical Caboose voice:

In a typical Caboose voice:
Caboose wrote:[shock] "Oh. My. God. A giant birthday cake."
"Is it somebody's birthday?"
*short moment*
[shock] "It is my birthday?!"
"Why did no one tell me it was my birthday?"
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Eaton
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Re: Halo Photography
Halo 2 modding is actually making progress... Very nice research!
Next do something other than model stuff because I despise modeling.

Next do something other than model stuff because I despise modeling.

- Click16
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Re: Halo Photography
maybe if you learned and gave modeling a try, you might just like it. I can hook you up with some modeling programs, just AIM me

- Gary
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Re: Halo Photography
I enjoy modeling, I may use misfit, the only thing I hate about it is it can't UV map models... nor can it handle high poly models well...
- XZodia
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Re: Halo Photography
Like what for example?Eaton wrote:Halo 2 modding is actually making progress... Very nice research!![]()
Next do something other than model stuff because I despise modeling.
- Eaton
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Re: Halo Photography
I have Milkshape, Misfit, 3ds Max, and Maya because my brother models.Click16 wrote:maybe if you learned and gave modeling a try, you might just like it. I can hook you up with some modeling programs, just AIM me
1. Map Rebuilderxzodia wrote:Like what for example?Eaton wrote:Halo 2 modding is actually making progress... Very nice research!![]()
Next do something other than model stuff because I despise modeling.
2. Tag Builder
3. Tag duplicator
4. Chunk cloner
^That really all I want.

- JacksonCougar
- Huurcat
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- DemonicSandwich
- Trollwich
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Re: Halo Photography
We have all of those already, the bottom three being in Entity.Eaton wrote:1. Map Rebuilder
2. Tag Builder
3. Tag duplicator
4. Chunk cloner
^That really all I want.
Though the rebuilder we have now is rather bad, too much performance needed.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Gary
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Re: Halo Photography
Don't forget fully custom collision models...
- Eaton
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Re: Halo Photography
Tag Builder - Corrupts transfered sounds, breaks map sometimes.DemonicSandwich wrote:We have all of those already, the bottom three being in Entity.Eaton wrote:1. Map Rebuilder
2. Tag Builder
3. Tag duplicator
4. Chunk cloner
^That really all I want.
Though the rebuilder we have now is rather bad, too much performance needed.
Tag Duplicator - Seems to corrupt meta. (As you and I discussed over AIM.)
Chunk Cloner - The "Clone" button needs to be fixed.

I want to be able to do most of the above without having to worry about map corruption and other things.
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Re: Halo Photography
This may be improper or just takes too many steps but sometimes when I want to duplicate a tag I rename it in ADI then I extract it and rebuild it in entity. I works every time for me when I need to duplicate an effect.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DemonicSandwich
- Trollwich
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Re: Halo Photography
This is why we make backups. Because Murphy's Law could be lurking around the corner at any time.Eaton wrote:Tag Builder - Corrupts transfered sounds, breaks map sometimes.
Tag Duplicator - Seems to corrupt meta. (As you and I discussed over AIM.)
Chunk Cloner - The "Clone" button needs to be fixed.![]()
I want to be able to do most of the above without having to worry about map corruption and other things.
I had a discussion with Jackson about this law. Murphy's Law in it's shortened form says that "Anything that can go wrong, will go wrong."
I found a better statement that better suits modding.
"Anything that can possibly go wrong, does."
All and all, you just gotta know how to work the apps to work for you.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Gary
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Re: Halo Photography
NiceDemonicSandwich wrote: "Anything that can possibly go wrong, does."
- Eaton
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Re: Halo Photography
I literally have 10 backups of Floodout II. I've lost my place so I need to go back and see which one I am on. >.<
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Re: Halo Photography
before PMI:
Don't ask what happened to his hand, he doesn't like to talk about it.

After PMI:




After PMI:


Last edited by xxpenguinxx on Thu Nov 06, 2008 10:25 pm, edited 1 time in total.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Remnant Samurai
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- Eaton
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Re: Halo Photography
Wow... Jackson really did do a good job on fixing it up. 

- NotZachary82
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Re: Halo Photography
I want to mod again.
Badly.
Badly.
