I see the tungsten in your lightbulbs!DemonicSandwich wrote:You need not worry about the visual mesh, it's the textures that nom on memory. And it uses two 256x bitmaps with 888 polys per bulb and socket.neodos wrote:Looks like it has a lot of polys anyway as long as it doesn't lag its great!
So lag is no issue.
Some illumination animation mb?
Halo 2 Photography
- DoorM4n
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Re: Halo Photography
- Aumaan Anubis
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Re: Halo Photography
Dammit.xxpenguinxx wrote:I hit a rock and flipped.DoorM4n wrote:Why is it upside down?
I had hoped that it was launching into space.
- DemonicSandwich
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Re: Halo Photography
That was the point. Although I didn't feel like modeling an actual coil for the tungsten, and it wasn't needed anyway.DoorM4n wrote:I see the tungsten in your lightbulbs!DemonicSandwich wrote:You need not worry about the visual mesh, it's the textures that nom on memory. And it uses two 256x bitmaps with 888 polys per bulb and socket.neodos wrote:Looks like it has a lot of polys anyway as long as it doesn't lag its great!
So lag is no issue.
Some illumination animation mb?
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xxpenguinxx
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Re: Halo Photography
Still needs the suspension arms positioned correctly. The wheels do break off but they don't always show up (stupid engine limits).






In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Zieon Eslador
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Re: Halo Photography
Those look more like fans. Turn them side ways and you would get a nice hover hog look.
Still pretty cool.
Still pretty cool.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Gary
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Re: Halo Photography
Doubt it's the engine budget, most likely user error >_>
And they seem bigger then the current wheels, do they have proper collision?
And they seem bigger then the current wheels, do they have proper collision?
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xxpenguinxx
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Re: Halo Photography
They don't yet.Gjsdeath wrote:Doubt it's the engine budget, most likely user error >_>
And they seem bigger then the current wheels, do they have proper collision?
The different parts overload themselves when the wheels spawn, its mainly because I couldn't build the model in just using 3ds max to save the model becaue Entity with pmi wouldn't inject them. And if I could use separate shaders I would be able to set the destroyed model to use a 32x32 bitmap. I'm going to try to get mipmaps working and see if that helps.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DemonicSandwich
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Re: Halo Photography
They are textured now, thanks to Cougar. Very slight steering control added.
Expect release soon.


Expect release soon.


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Re: Halo Photography
You should replace that civilian warthog advertisement with one of yours.
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Re: Halo Photography
Halo 3 SMG and dual-idle animations.neodos wrote:HD smg? looks good.
- Click16
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Re: Halo Photography
Whats so "Halo 3" about it...
If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...
The SMG looks like a black block (full black UVmap)
If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...
The SMG looks like a black block (full black UVmap)

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Re: Halo Photography
ur blindClick16 wrote:Whats so "Halo 3" about it...
If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...
The SMG looks like a black block (full black UVmap)
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xxpenguinxx
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Re: Halo Photography
He's not blind, his monitor does suck, I've used it. It gives you a head ache and you can't see sh!t with it. Seriously, I bet a pile of sh!t would look like an ink splatter picture.NotZachary82 wrote:ur blindClick16 wrote:Whats so "Halo 3" about it...
If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...
The SMG looks like a black block (full black UVmap)
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DemonicSandwich
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Re: Halo Photography

Something I did last night.
I would have made the movement of the fuse a bit smoother but it was 4am and I was tired.
Model/textures by Cougar.
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- Gary
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Re: Halo Photography
Nice, is it part of the effect?
Like, does it spawn the partials then deletes then and repeats over and over at different markers until it gets to the last(the barrel) ?
Like, does it spawn the partials then deletes then and repeats over and over at different markers until it gets to the last(the barrel) ?
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Re: Halo Photography
The barrel (formally fusion coil) has a self explosion thing setup. If you do a certain amount of damage,(50% in this case), the barrel will wait a set amount of time before exploding.
So you fire a few bullets and it will actually change perms but keep the same model and also have a 5 second timer.
This new perm has an effect linked to it and the fuse effect will play once you damaged it enough to count down.
In effects, you have "Events". These events have a Delay and Duration. Once it has played through the amount of time in those values, it moves onto the next Event chunk.
The effect has 8 Events, each set to last 0.625 seconds. Each event identical except the particle is linked to a different marker for each Event chunk.
So you fire a few bullets and it will actually change perms but keep the same model and also have a 5 second timer.
This new perm has an effect linked to it and the fuse effect will play once you damaged it enough to count down.
In effects, you have "Events". These events have a Delay and Duration. Once it has played through the amount of time in those values, it moves onto the next Event chunk.
The effect has 8 Events, each set to last 0.625 seconds. Each event identical except the particle is linked to a different marker for each Event chunk.
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Re: Halo Photography
That's cool!
Now make it spawn pieces of the barrel when destroyed. 
- Gary
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Re: Halo Photography
That's easy, though, it would be neat still, not enough things give off garbage when they explode.
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Re: Halo Photography
Turn down the contrast maybe?....or update/get a new graphics card....or if you're not as stupid as I think you are and it is actually the monitor get a new one for like $10 mbmbmb?Click16 wrote:Whats so "Halo 3" about it...
If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...
The SMG looks like a black block (full black UVmap)
:p
- DoorM4n
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Re: Halo Photography
Holy shit! Demonicsandwich is a genius! I in awe right now.
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DarkShallFall
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Re: Halo Photography

There's a Z in my ass.
- DemonicSandwich
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Re: Halo Photography
You should have a doctor look at that. 
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