Halo 2 Photography

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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

DemonicSandwich wrote:
neodos wrote:Looks like it has a lot of polys anyway as long as it doesn't lag its great!
You need not worry about the visual mesh, it's the textures that nom on memory. And it uses two 256x bitmaps with 888 polys per bulb and socket.
So lag is no issue.

Some illumination animation mb?
I see the tungsten in your lightbulbs!
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Aumaan Anubis
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Re: Halo Photography

Post by Aumaan Anubis »

xxpenguinxx wrote:
DoorM4n wrote:Why is it upside down?
I hit a rock and flipped.
Dammit.
I had hoped that it was launching into space.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

DoorM4n wrote:
DemonicSandwich wrote:
neodos wrote:Looks like it has a lot of polys anyway as long as it doesn't lag its great!
You need not worry about the visual mesh, it's the textures that nom on memory. And it uses two 256x bitmaps with 888 polys per bulb and socket.
So lag is no issue.

Some illumination animation mb?
I see the tungsten in your lightbulbs!
That was the point. Although I didn't feel like modeling an actual coil for the tungsten, and it wasn't needed anyway.
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Re: Halo Photography

Post by xxpenguinxx »

Still needs the suspension arms positioned correctly. The wheels do break off but they don't always show up (stupid engine limits).

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DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Zieon Eslador
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Re: Halo Photography

Post by Zieon Eslador »

Those look more like fans. Turn them side ways and you would get a nice hover hog look. :wink:
Still pretty cool.
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Gary
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Re: Halo Photography

Post by Gary »

Doubt it's the engine budget, most likely user error >_>

And they seem bigger then the current wheels, do they have proper collision?
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Re: Halo Photography

Post by xxpenguinxx »

Gjsdeath wrote:Doubt it's the engine budget, most likely user error >_>

And they seem bigger then the current wheels, do they have proper collision?
They don't yet.

The different parts overload themselves when the wheels spawn, its mainly because I couldn't build the model in just using 3ds max to save the model becaue Entity with pmi wouldn't inject them. And if I could use separate shaders I would be able to set the destroyed model to use a 32x32 bitmap. I'm going to try to get mipmaps working and see if that helps.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

They are textured now, thanks to Cougar. Very slight steering control added.
Expect release soon.

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Aumaan Anubis
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Re: Halo Photography

Post by Aumaan Anubis »

You should replace that civilian warthog advertisement with one of yours.
DarkShallFall
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Re: Halo Photography

Post by DarkShallFall »

Image
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neodos
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Re: Halo Photography

Post by neodos »

HD smg? looks good.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

neodos wrote:HD smg? looks good.
Halo 3 SMG and dual-idle animations.
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Click16
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Re: Halo Photography

Post by Click16 »

Whats so "Halo 3" about it...

If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...

The SMG looks like a black block (full black UVmap)
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Click16 wrote:Whats so "Halo 3" about it...

If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...

The SMG looks like a black block (full black UVmap)
ur blind
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Re: Halo Photography

Post by xxpenguinxx »

NotZachary82 wrote:
Click16 wrote:Whats so "Halo 3" about it...

If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...

The SMG looks like a black block (full black UVmap)
ur blind
He's not blind, his monitor does suck, I've used it. It gives you a head ache and you can't see sh!t with it. Seriously, I bet a pile of sh!t would look like an ink splatter picture.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Re: Halo Photography

Post by DemonicSandwich »

Image
Something I did last night.
I would have made the movement of the fuse a bit smoother but it was 4am and I was tired.

Model/textures by Cougar.
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Gary
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Re: Halo Photography

Post by Gary »

Nice, is it part of the effect?
Like, does it spawn the partials then deletes then and repeats over and over at different markers until it gets to the last(the barrel) ?
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Re: Halo Photography

Post by DemonicSandwich »

The barrel (formally fusion coil) has a self explosion thing setup. If you do a certain amount of damage,(50% in this case), the barrel will wait a set amount of time before exploding.

So you fire a few bullets and it will actually change perms but keep the same model and also have a 5 second timer.
This new perm has an effect linked to it and the fuse effect will play once you damaged it enough to count down.

In effects, you have "Events". These events have a Delay and Duration. Once it has played through the amount of time in those values, it moves onto the next Event chunk.

The effect has 8 Events, each set to last 0.625 seconds. Each event identical except the particle is linked to a different marker for each Event chunk.
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Gary
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Re: Halo Photography

Post by Gary »

So I was semi-right? :wink:
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Eaton
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Re: Halo Photography

Post by Eaton »

That's cool! :) Now make it spawn pieces of the barrel when destroyed. :wink:
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Gary
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Re: Halo Photography

Post by Gary »

That's easy, though, it would be neat still, not enough things give off garbage when they explode.
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Re: Halo Photography

Post by ((N8)) »

Click16 wrote:Whats so "Halo 3" about it...

If it obvious, its cuz of my fucking moniter. It makes bright things super bright and darker things way darker...

The SMG looks like a black block (full black UVmap)
Turn down the contrast maybe?....or update/get a new graphics card....or if you're not as stupid as I think you are and it is actually the monitor get a new one for like $10 mbmbmb?

:p
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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

Holy shit! Demonicsandwich is a genius! I in awe right now.
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Re: Halo Photography

Post by DarkShallFall »

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There's a Z in my ass.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

You should have a doctor look at that. :wink:
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