Modeling and Rendering Thread

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Grimdoomer
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Grimdoomer »

Gjsdeath wrote:Ah, but didn't you mod H2V?

Also, I have used Hammer(Source Engine) and GtkRadiant (Multiple Engines; Id Tech 4)
Yes, and Radiant is an awesome mapping tool.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

It's okay, but I haven't got used to it yet. Trying to get a trigger to work...
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Grimdoomer
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Grimdoomer »

Gjsdeath wrote:It's okay, but I haven't got used to it yet. Trying to get a trigger to work...
Lol, last time I messed around in radiant, I was making cinematics and stuff. I could help you, I would just need to install doom 3 one of these days and look at some of my old scripts.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

That would be great, I'll have to hit you up on AIM soon, though right now I am busy.
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Image

WIPs

And yeah, I know about the errors on the spartan laser. I don't have the intelligence to fix. :x
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Dragonfire
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

NotZachary82 wrote:http://img10.imageshack.us/img10/6707/m ... atsuck.png

WIPs

And yeah, I know about the errors on the spartan laser. I don't have the intelligence to fix. :x
If ur talking about the 3volved SL, it sucked anyways, all u need is to make the weapon have a triple shot bullet with the sentinel beam ;)
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Those are my models. <__<
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

Image
Basic but decent in my opinion. I also fixed the uv and stuff so it should have barely any shading glitches ingame, if any.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

What do you guys use to model?
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

NotZachary82 wrote:Those are my models. <__<
Models were good, its the metas that sucked :(
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Doom
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Doom »

Hmm, I found that I do indeed have my WIP SMG model, I thought I lost it in my computer meltdown a month or two back. There are obviously details missing around certain parts that I do intend to model when I go back for major detailing.

Expect progress,

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Image
Image
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Most likely going to use it just for Halo Rendering ;0, probably not going ingame.

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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Can't those small dots on the handle and pistol grip be bump maps?
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

Gjsdeath wrote:Can't those small dots on the handle and pistol grip be bump maps?
Lame. <_<
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

Well, for one, you won't see them as they are the grips, where your hands are...
But the best way, is you have the detailed model as your first person model as it is not as effected by the world, and have a lower poly model as your world/third person model, that uses textures and normal/bump maps to look good, the great thing about bump maps are they cause shadowing and look great with out hurting the frame rate.

Image

Image

As you can tell, no killing FPS to make the model look awesome(not my models btw)

Also, if you ever to import it into a mod, remember that there is no muzzle flash and the firing sound would be loud as maybe a paint ball gun(still a lot lighter sound compared to a unsuppressed firing sound).
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Grimdoomer
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Grimdoomer »

You have 40 FPS what do you mean your not killing your FPS, you never had any to start >_>
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

It doesn't feel like 40... it feels like much more.
And I don't have a very good video card... its decent.
Anyway, it's point is to show that the bump maps don't hurt FPS... even if there isn't much to begin with...
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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

Post by NotZachary82 »

Image
WIP. C&C.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Zieon Eslador »

Blocky.

Atleast it looks nice.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

hmm, shotgun or rifle?
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DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DemonicSandwich »

xxpenguinxx wrote:hmm, shotgun or rifle?
I'd say rifle. There aren't many box-mag fed shotguns around.
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Gary
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Gary »

But, there are ones with drum clips... make that clip round :XD:
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Re: Official Halo 2 Modeling and Rendering Thread

Post by xxpenguinxx »

I was trying to make a sub machine gun, but somehow I got that.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
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Re: Official Halo 2 Modeling and Rendering Thread

Post by Dragonfire »

xxpenguinxx wrote:I was trying to make a sub machine gun, but somehow I got that.
Chamfer the top edges a bit and extend the rear so there is a arm pit part ;)
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Re: Official Halo 2 Modeling and Rendering Thread

Post by DarkShallFall »

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NotZachary82
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Re: Official Halo 2 Modeling and Rendering Thread

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