Here it is because someone ask for it
How to spawn a solid objects such as ramps, boxes lifts etc while you are playing.
Here's a little example:
http://youtube.com/watch?v=SnNJfrkfIvA
What we need:
Entity 1.6UE (or whatever you want but i'll be using this)
My Phmo plugin:
http://www.trashalo.hostgratos.net/plugins/phmo.ent
right clic save as
1-Making an object solid
So, this is what i call a solid object: and object that has phmo and coll collisions when spawned but that can't be moved.
We all know that some spawned object can't be moved, you probably didn't think about why and how?
Here's the example from what my research was inspired:
![Image](http://www.the-junkyard.net/images/gallery/halo2/tn_H2_mp_waterworks_turret-.jpg)
A human turret, sounds stupid yes?
No that stupid, why is that stupid turret fixed to the ground, impossible to move while it's just a vehicle tag and others vehicles like warthog ghost etc can be moved, why?
Scnr spawning setting ? no
Vehi tag? no
PHMO!
I found an enum on phmo that defines if the objet is static so it can't be moved, and now it's found it's really easy to do!
Choose you object this can be a bloc, mach whatever has a phmo collision.
-go to it's phmo
-Open meta editor
Find the reflexive called "Phmo parts"
![Image](http://img404.imageshack.us/img404/347/sanstitrejc9.jpg)
The phmo model is divived sometimes in many parts so take a look to the chunks, if there is more than one chunk you'll have to set all the chunks to static so the object doesn't move.
Set to "2" to make the object movable 5 to unmovable.
Notice that Vehicle parts refleive has this enum too, i am not actually sure if it's used, i can't remember why i named that one...
Of course you can use this to make unmovable object such as the human turret, movable.
2-Spawning Method
You can now spawn this object the way you want:
-Shooting with a weapon
-Via and effect:http://forums.remnantmods.com/viewtopic.php?f=12&t=219
-Scnr spawning
-Research and tut by neodos
That's all, have fun! :p