xzodia wrote:You have to save before you poke.
Huh?xzodia wrote:[...]being able to poke without saving is a good diagnostic tool.
xzodia wrote:You have to save before you poke.
Huh?xzodia wrote:[...]being able to poke without saving is a good diagnostic tool.
You just gave me an idea...JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
OMG, like maybe poke whats in the textbox? No way >_>xzodia wrote:You just gave me an idea...JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
no...that would require redundant control specific code. I have a better idea, and the great thing is the code can be reused for my future plans.Grimdoomer wrote:OMG, like maybe poke whats in the textbox? No way >_>xzodia wrote:You just gave me an idea...JacksonCougar wrote:He means for him to test the code its useful. Personally I think it's retarded to save to a map when you poke with RTH. Often RTH is used just for the fun of using it, or for testing changes in-game. If it were up to me I would just save everything to a buffer, and not write it to a map until the user clicked a save button.
No, your just too lazy to think about implementing it. Or maybe you just can't figure it out. Either way, it could be done with a simple overloaded method since all your controls inherit some class that I forgot.xzodia wrote:no...that would require redundant control specific code. I have a better idea, and the great thing is the code can be reused for my future plans.