Halo 2 Photography

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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Smoothing has to do with normals. It basically hides the facets of a model and makes it appear to be one smooth continuous surface.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Jzimmer09 wrote:Is the model really detailed or is that a bump map?
The model is pretty detailed though the bumpmap does have detail all it's own.

Just for reference, the clay shader I made consists of a clay color primary bitmap with a solid white specular(alpha channel) and a flat bumpmap.
I made this shader for the purpose of highlighting any errors in the model mesh that may have occurred. Though the actual AR textures hide the small errors.
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neodos
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Re: Halo Photography

Post by neodos »

Pretty impressive PMI, but what do you mean by smoothing it?
You have to do it manually?
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

neodos wrote:Pretty impressive PMI, but what do you mean by smoothing it?
You have to do it manually?
By "manually" I mean that instead of lazily applying to single smooth group to the entire model, making it look like an inflatable swimming pool toy, I broke the model into separate pieces so that I could smooth the model without having the smoothing all distorted and indirect.
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neodos
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Re: Halo Photography

Post by neodos »

Does that mean that "curved" ensemble of polygons will get illumination problems?

Anyways awesome ^^
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Ogrish
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Re: Halo Photography

Post by Ogrish »

im so ausome, check my score.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Well you did keep lagging out and freezing allot. :roll:
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Ogrish
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Re: Halo Photography

Post by Ogrish »

Yeah technical difficulties suck, but it was fun. The pic was just to show some fun we were having. I hope we can fix our syslink issues on the onyx maps, so we can do this in some new maps.
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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

WAS THAT MY MOD!?!?!?!?!?!!!!!!!!! :D :D :D :D :mrgreen: :mrgreen:

I'm so happy to see that you guys played this!

There are a lot of system link issues with it, as you may have noticed. I used really old concepts with really old programs to make it. :XD:
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Ok. Model fully smoothed and injected for both first and third person. A shader or two need some tweeks/replaced.

Oh ya, I assigned bones. <3 HexWorkshop.
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Click for Flash animation. (3.2MB)
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neodos
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Re: Halo Photography

Post by neodos »

Outstanding :shock:
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OwnZ joO
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Re: Halo Photography

Post by OwnZ joO »

That's freakin sweet.
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Re: Halo Photography

Post by xxpenguinxx »

Image
Thanks for working on the shaders click!
Last edited by xxpenguinxx on Sat Jun 20, 2009 2:45 am, edited 1 time in total.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

That's ridiculously unnecessary if the scope doesn't even work :roll:.
xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

The scope works, I just don't like having LCD screens on my rifles.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Take another screen shot in a sunny area, the rifle looks solid black in the shade screen shot.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

modding is making me crazy :XD: :XD: :XD:
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But seriously

can u identify this map?
ill post more pics later. :wink:
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Hmm. Looks like that cinematic sbsp from oldmombasa. Kinda funny how they cut up the mesh of one sbsp, and molded it back together for another.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

yeah its like models from other maps thron together. The only things in this map that have collision are the freeways and 1 building, but im gunna make a simple mod out of it, good for snipers, ctf, and warthog battles.
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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

NICE!
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Ogrish
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Re: Halo Photography

Post by Ogrish »

Most of you prolly know that on this map only the bridges, and 1 building have collision, and buildings dont touch the floor.

So options are limited, i would like to give this whole map collision and play some snipers loose in the city. But i havnt been able to get onyx type maps to syslink.
So i thought id see what you guys think.

Should i link the bridges, with machs, add some boxs and stuff for cover, and have this, the only playable area, but it will syslink.

Or should I build the collision for the buildings, add AI, raise the floor up to the bottom of the buildings.
And make this a Single player map, filled with flood zombies, as a take off of left 4 dead.

Edit: if i make this the zombie mod, expect 2 completly different playable areas, the 1 you see above, and the main menu looking bsp below.
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Aumaan Anubis
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Re: Halo Photography

Post by Aumaan Anubis »

I would be ecstatic if a significant portion of that map had collision. Enough collision to make it relatively playable.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

well ive got Onyx working with this map now, so we'll see how it turns out.
Heres some pics just to show onyx is working. When i use onyx i use solid textures, not the red hollow squares, so the random blocks you see are being spawned and resized by onyx.
Heres hoping we can get syslink to work. By the way, i need ppl to test syslink with.
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Gary
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Re: Halo Photography

Post by Gary »

Is that where the cut-scene takes place on that level?
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neodos
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Re: Halo Photography

Post by neodos »

Yes, also last time i check the map scale is wreid :XD: but could be allright to play anyway.
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