Halo 2 Photography
- JacksonCougar
- Huurcat
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Re: Halo Photography
Smoothing has to do with normals. It basically hides the facets of a model and makes it appear to be one smooth continuous surface.
- DemonicSandwich
- Trollwich
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Re: Halo Photography
The model is pretty detailed though the bumpmap does have detail all it's own.Jzimmer09 wrote:Is the model really detailed or is that a bump map?
Just for reference, the clay shader I made consists of a clay color primary bitmap with a solid white specular(alpha channel) and a flat bumpmap.
I made this shader for the purpose of highlighting any errors in the model mesh that may have occurred. Though the actual AR textures hide the small errors.
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- neodos
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Re: Halo Photography
Pretty impressive PMI, but what do you mean by smoothing it?
You have to do it manually?
You have to do it manually?
- DemonicSandwich
- Trollwich
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Re: Halo Photography
By "manually" I mean that instead of lazily applying to single smooth group to the entire model, making it look like an inflatable swimming pool toy, I broke the model into separate pieces so that I could smooth the model without having the smoothing all distorted and indirect.neodos wrote:Pretty impressive PMI, but what do you mean by smoothing it?
You have to do it manually?
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- neodos
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Re: Halo Photography
Does that mean that "curved" ensemble of polygons will get illumination problems?
Anyways awesome ^^
Anyways awesome ^^
- Ogrish
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Re: Halo Photography
im so ausome, check my score.


- DemonicSandwich
- Trollwich
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Re: Halo Photography
Well you did keep lagging out and freezing allot. 

Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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- Ogrish
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Re: Halo Photography
Yeah technical difficulties suck, but it was fun. The pic was just to show some fun we were having. I hope we can fix our syslink issues on the onyx maps, so we can do this in some new maps.
- DoorM4n
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Re: Halo Photography
WAS THAT MY MOD!?!?!?!?!?!!!!!!!!!
I'm so happy to see that you guys played this!
There are a lot of system link issues with it, as you may have noticed. I used really old concepts with really old programs to make it.






I'm so happy to see that you guys played this!
There are a lot of system link issues with it, as you may have noticed. I used really old concepts with really old programs to make it.

- DemonicSandwich
- Trollwich
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Re: Halo Photography
Ok. Model fully smoothed and injected for both first and third person. A shader or two need some tweeks/replaced.
Oh ya, I assigned bones. <3 HexWorkshop.

Click for Flash animation. (3.2MB)
Oh ya, I assigned bones. <3 HexWorkshop.

Click for Flash animation. (3.2MB)
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- OwnZ joO
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Re: Halo Photography
That's freakin sweet.
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Re: Halo Photography

Thanks for working on the shaders click!
Last edited by xxpenguinxx on Sat Jun 20, 2009 2:45 am, edited 1 time in total.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- NotZachary82
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Re: Halo Photography
That's ridiculously unnecessary if the scope doesn't even work
.

-
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Re: Halo Photography
The scope works, I just don't like having LCD screens on my rifles.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- DemonicSandwich
- Trollwich
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Re: Halo Photography
Take another screen shot in a sunny area, the rifle looks solid black in the shade screen shot.
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"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Ogrish
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Re: Halo Photography
modding is making me crazy

But seriously
can u identify this map?
ill post more pics later.





But seriously
can u identify this map?
ill post more pics later.


- DemonicSandwich
- Trollwich
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Re: Halo Photography
Hmm. Looks like that cinematic sbsp from oldmombasa. Kinda funny how they cut up the mesh of one sbsp, and molded it back together for another.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
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- Ogrish
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Re: Halo Photography
yeah its like models from other maps thron together. The only things in this map that have collision are the freeways and 1 building, but im gunna make a simple mod out of it, good for snipers, ctf, and warthog battles.




- DoorM4n
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- Ogrish
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Re: Halo Photography
Most of you prolly know that on this map only the bridges, and 1 building have collision, and buildings dont touch the floor.
So options are limited, i would like to give this whole map collision and play some snipers loose in the city. But i havnt been able to get onyx type maps to syslink.
So i thought id see what you guys think.
Should i link the bridges, with machs, add some boxs and stuff for cover, and have this, the only playable area, but it will syslink.
Or should I build the collision for the buildings, add AI, raise the floor up to the bottom of the buildings.
And make this a Single player map, filled with flood zombies, as a take off of left 4 dead.
Edit: if i make this the zombie mod, expect 2 completly different playable areas, the 1 you see above, and the main menu looking bsp below.

So options are limited, i would like to give this whole map collision and play some snipers loose in the city. But i havnt been able to get onyx type maps to syslink.
So i thought id see what you guys think.
Should i link the bridges, with machs, add some boxs and stuff for cover, and have this, the only playable area, but it will syslink.
Or should I build the collision for the buildings, add AI, raise the floor up to the bottom of the buildings.
And make this a Single player map, filled with flood zombies, as a take off of left 4 dead.
Edit: if i make this the zombie mod, expect 2 completly different playable areas, the 1 you see above, and the main menu looking bsp below.

- Aumaan Anubis
- Staff
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Re: Halo Photography
I would be ecstatic if a significant portion of that map had collision. Enough collision to make it relatively playable.
- Ogrish
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Re: Halo Photography
well ive got Onyx working with this map now, so we'll see how it turns out.
Heres some pics just to show onyx is working. When i use onyx i use solid textures, not the red hollow squares, so the random blocks you see are being spawned and resized by onyx.
Heres hoping we can get syslink to work. By the way, i need ppl to test syslink with.


Heres some pics just to show onyx is working. When i use onyx i use solid textures, not the red hollow squares, so the random blocks you see are being spawned and resized by onyx.
Heres hoping we can get syslink to work. By the way, i need ppl to test syslink with.


- Gary
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Re: Halo Photography
Is that where the cut-scene takes place on that level?
- neodos
- Posts: 1493
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Re: Halo Photography
Yes, also last time i check the map scale is wreid
but could be allright to play anyway.
