Halo 2 Photography

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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

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Jzimmer09
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Re: Halo Photography

Post by Jzimmer09 »

haha wtf is that face? lulz
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

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Sigh.
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socrates
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Re: Halo Photography

Post by socrates »

then again..what do you expect..the "sun" is only lens flare.... (easy to null as well...)
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

I find it more curious that the shadow will be cast from a different location every time you spawn
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

JacksonCougar wrote:I find it more curious that the shadow will be cast from a different location every time you spawn
Indeed. I would have been more efficient if they had a value somewhere in the lightmap or global lighting that defined the heading and angle of the "light" rather than randomly generating such values.
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Click16
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Re: Halo Photography

Post by Click16 »

My name is too good for teeth.


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Jzimmer09
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Re: Halo Photography

Post by Jzimmer09 »

Why would you make that? Thats a retarted moddification.
Like it could be turned into something cool, but why would you want words scrolling across the screen?
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Click16
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Re: Halo Photography

Post by Click16 »

No, It was a test. I made a meter with no teeth in it. I have come close, but failed. This time it works. I am making a HUD and I will post tomarrow when its done... so that was the point of that.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

It's all fine as long as you don't use the gradient tool in Photoshop.
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Click16
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Re: Halo Photography

Post by Click16 »

NotZachary82 wrote:It's all fine as long as you don't use the gradient tool in Photoshop.
Actually I did use the gradient tool. The thing is I used a Special method.
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Click16
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Re: Halo Photography

Post by Click16 »

As I said earlier, I would post a pic of my new HUD. sorry if this is a double post... I didn't check the last page :roll:

Anyway, Here is my HUD...

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I just realized that I didn't remove the original shield mask... :lol:
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Dats cool, looks like the alpha levels need to be adjusted a bit however.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Get some detail on that grenade. Looks like it was made in MS Paint :|.
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Click16
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Re: Halo Photography

Post by Click16 »

yep... I will get the the nade in a bit...

I'm still working on the ammo section... unless you think it looks fine the way it is.


EDIT: (Or update... I guess.)
I worked on the alpha a bit. I think the shield and health section is complete... Also, I switched the health and the shield (I injected the Health image into the shield tag and the shield into the Health tag.)

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Still to come, the ammo meter section.
Last edited by Click16 on Mon Jun 29, 2009 9:03 pm, edited 2 times in total.
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Gary
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Re: Halo Photography

Post by Gary »

I also like your new HUD.
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Click16
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Re: Halo Photography

Post by Click16 »

UPDATE:

Fixed the ammo meters, sized the ammo boxes down a bit...

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Yet to be done, repositioning the Left weapon's BKD when you duel wield...
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xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

I think it would be more eye appealing if the ammo meters were on the right side of the weapon Bkd.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

I don't think you're really considering where the components should go, but rather what you think looks "cool".

My main problem is not the way it looks, it's mainly the layout as well. You have the shield/health setup on the left, and the ammo setup on the right. That's just really weird to follow, mainly because each set of meters goes a different direction. Try evenly spacing them out, and try making them flow all in one direction (horizontal/vertical, etc.). Now that I think about it, I think that's why I like Halo 3's HUD so much.

That's me contributing.
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Click16
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Re: Halo Photography

Post by Click16 »

NotZachary82 wrote:I don't think you're really considering where the components should go, but rather what you think looks "cool".

My main problem is not the way it looks, it's mainly the layout as well. You have the shield/health setup on the left, and the ammo setup on the right. That's just really weird to follow, mainly because each set of meters goes a different direction. Try evenly spacing them out, and try making them flow all in one direction (horizontal/vertical, etc.). Now that I think about it, I think that's why I like Halo 3's HUD so much.

That's me contributing.
Ok thanks; I'll take that into consideration.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Left hand weapon ammo meter box(left) is fail.

It's fail because when you're not dual wielding it's still there and empty.

There is a checkbox that will make a HUD element disappear when you are not dual wielding.
Use it.
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Click16
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Re: Halo Photography

Post by Click16 »

DemonicSandwich wrote:Left hand weapon ammo meter box(left) is fail.

It's fail because when you're not dual wielding it's still there and empty.

There is a checkbox that will make a HUD element disappear when you are not dual wielding.
Use it.
I know.... It seems to be more of a WIP then just a simple HUD edit.... Well... I will get to all of those problems. And hopefully learn from them.
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Ogrish
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Re: Halo Photography

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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Why.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

For fun hog wars. :roll:
And to maybe motivate people to mod more.

Alot can be done with child objects.

If i make a nice map for hog wars, and some fun vehis for the next gamer night, im sure ppl would play it.

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