Halo 2 Photography

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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

neodos wrote:Neat! tdtl right?
Yes. I managed to spawn it via effect.
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Grimdoomer wrote:That would make a neat ray gun.
I was thinking the same thing... :)
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

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Pro Pro Pro.

And I know about the transparency. I seriously underestimated the effect of alpha channels.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

I like the new color tone but it looks a bit awkward with the blue colors.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

I didn't edit the ammo shader. I only edited the widget_gradient_flash and widget_simple_flash_red shaders.

It wasn't really a desire for looks, it was more of whether or not it would work.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

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xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

I wonder if that number still works, or if it ever worked...
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Great, advertisements in an actual game, thats all we need :lol:
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Ogrish
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Re: Halo Photography

Post by Ogrish »

is this from halo2 or yellow?
xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

Yellow, I think it's when you hit Y and B at the same time, or something like that.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Click16
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Re: Halo Photography

Post by Click16 »

xxpenguinxx wrote:Yellow, I think it's when you hit Y and B at the same time, or something like that.
Y + B + RS
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socrates
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Re: Halo Photography

Post by socrates »

xxpenguinxx wrote:I wonder if that number still works, or if it ever worked...
it did, not sure if it does, the guy probably turned off his phone after so long..yea his answering machine said "Hey this is Louis leave a message" or something to that..friend called it over kai and had it on speaker.
it was from Yelo Trainer, I believe Y+B+right thumb stick was right,
final note: was the funniest shit I ever saw when that "friend" called it we laughed so hard.....
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

DemonicSandwich wrote:
neodos wrote:Neat! tdtl right?
Yes. I managed to spawn it via effect.

I'd be interested in knowing how you did that. I've tried messing with the widget reflexive before and concluded it needed to be part of a weapon. I could use it to make a proper bouncing laser, not the crappy projectile workaround I used.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

CaptainPoopface wrote:
DemonicSandwich wrote:
neodos wrote:Neat! tdtl right?
Yes. I managed to spawn it via effect.
I'd be interested in knowing how you did that. I've tried messing with the widget reflexive before and concluded it needed to be part of a weapon. I could use it to make a proper bouncing laser, not the crappy projectile workaround I used.
Depends on what you're trying to do. Tdtl doesn't bounce. It can be made to collide with objects but it won't bounce.
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

All you have to do is spawn the 2nd tdtl from the impact effect of the 1st laser projectile, and set the marker to "reflection." That's how I did Ricochet Library (but with crappy projectiles instead of a tdtl).

So how do you spawn the tdtl from an effect?
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socrates
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Re: Halo Photography

Post by socrates »

he explained it to me awhile back, its something to do with that tdtl itself that makes it different, its one from SP, and so far is the only one that worked..

side note, more pics are needed for this thread...

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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

CaptainPoopface wrote:All you have to do is spawn the 2nd tdtl from the impact effect of the 1st laser projectile, and set the marker to "reflection." That's how I did Ricochet Library (but with crappy projectiles instead of a tdtl).

So how do you spawn the tdtl from an effect?
Same way you spawn an object from an effect. The Spawner reflexive. (actual name varies)
Basically I just set the tdtl to spawn. I'm not sure why but only a this particular tdtl from compaign can be spawned this way.

You can setup the sentinel beam tdtl to spawn via attachment but I havn't been able to spawn it from an effect like I could the one from 01_spacestation.
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neodos
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Re: Halo Photography

Post by neodos »

Quick, Model and texture for CaptainPoop

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Image

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Yeah its not PMIed entity pmi not working on x64 OS.
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DoorM4n
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Re: Halo Photography

Post by DoorM4n »

hahaha, nice
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Gary
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Re: Halo Photography

Post by Gary »

Why they seem so bright?
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Improper model injection.
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neodos
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Re: Halo Photography

Post by neodos »

Nope im using a self illumiated shader to make it stand out, Capt wanted it to be easy to see.
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XZodia
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Re: Halo Photography

Post by XZodia »

LMFAO.
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Needs moar PMI. I can PMI dat. Once I get my xbox running again that is.
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

I wanted it to be bright in all lighting conditions. Neodos did a great job.


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