Halo 2 Photography
- JacksonCougar
- Huurcat
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- troymac1ure
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Re: Halo Photography

....hmmm, curious as to what this is for.....
- Dragonfire
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- Gary
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Re: Halo Photography
I say, make it a vehicle for that boat mod 

- troymac1ure
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Re: Halo Photography
I think this should be the default weapon on the boat mod. Just as a model, no weapon. So until you swim to a boat, you're just....
"a sitting duck"
"a sitting duck"

- CaptainPoopface
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Re: Halo Photography
The ducky is not for a boat mod, but it is for the Remnant map pack.
For the boat mod, I'd suggest either putting a deathzone below the water, or using the dying airborne animation for walking.
For the boat mod, I'd suggest either putting a deathzone below the water, or using the dying airborne animation for walking.
- Ogrish
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Re: Halo Photography
Lmao, agreed, thats some good swimming.CaptainPoopface wrote: For the boat mod, I'd suggest using the dying airborne animation for walking.
- DemonicSandwich
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Re: Halo Photography

The lighting...it's...it's eeeeeviiil.
Eeeeevvvilllll!
It's got a nice creepy feel to it.
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- neodos
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Re: Halo Photography
Nice how did you do that, is that a debug thing of h2?
- Zieon Eslador
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Re: Halo Photography
The orange contrasts too much with the blue on the ramp decorations.DemonicSandwich wrote:image
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Dragonfire
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Re: Halo Photography
turn the orange to red, then it will look evil 

Last edited by Dragonfire on Sat Aug 08, 2009 9:41 pm, edited 2 times in total.

- DemonicSandwich
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Re: Halo Photography
I made it orange so that is looks like it's coming from the floor strip lighting.
The blue decorations will be changed because they're still original.
The reason I have a scripted respawn is because after quite a few checkpoint reverts my map will freeze. And this way once I poke a new coordinate the change takes place almost instantly.
The blue decorations will be changed because they're still original.
A couple scripts with the (print "") line inserted and Debug Output enabled in Yelo.neodos wrote:Nice how did you do that, is that a debug thing of h2?
The reason I have a scripted respawn is because after quite a few checkpoint reverts my map will freeze. And this way once I poke a new coordinate the change takes place almost instantly.
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- Zieon Eslador
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Re: Halo Photography
You probably already have the whole thing planned out, but I think it would look good with the orange if all the purple (Not including the gray) became a very glossy black.DemonicSandwich wrote:I made it orange so that is looks like it's coming from the floor strip lighting.
The blue decorations will be changed because they're still original.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Dragonfire
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Re: Halo Photography
Meanwhile i edited my old (but sweet) atv and tried to take some poly off of it. Sadly I wont be implementing vehicles into Halo Strike til Version 2. 

Here is the old, super-high poly version



Here is the old, super-high poly version



- NotZachary82
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Re: Halo Photography
Smoothing could take care of most of those poly issues.
Also, Demonic should model a small covenant map, with sweet lighting and geometry. =]
Also, Demonic should model a small covenant map, with sweet lighting and geometry. =]
- DemonicSandwich
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Re: Halo Photography


Click for full size Flash animation. (2.51MB)

Click for full size Flash animation. (1.36MB)
The left half is supposed to be damaged and throwing sparks as it jams mid-way through.
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- Dragonfire
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- neodos
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Re: Halo Photography
Did you make that door?? if so we wantz PMI :p anyway that's really good 

- Click16
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Re: Halo Photography
Some weapons I made that have Demonic's Clay Shaders. I got the clay shaders from the featured maps in the video tutorials. Thanks Demonic.
Each colored part has a different bone assignment as well as shader assignment.

-Walther P-99 Handgun, Germany
The blue part is the Barrel, its attached to the barrel bone. The gray is the slide, attached to the slide bone. the green is the handle, attached to the gun bone. The clay is the clip, this is attached to the magazine bone. (Invisible) Dark clay is the bolt, concealed by the slide, attached to the slide bone.

-FN P90 Sub Machine Gun, Belgium
The gray is attached to the gun bone. The clay is attached to the magazine bone.
Each colored part has a different bone assignment as well as shader assignment.

-Walther P-99 Handgun, Germany
The blue part is the Barrel, its attached to the barrel bone. The gray is the slide, attached to the slide bone. the green is the handle, attached to the gun bone. The clay is the clip, this is attached to the magazine bone. (Invisible) Dark clay is the bolt, concealed by the slide, attached to the slide bone.

-FN P90 Sub Machine Gun, Belgium
The gray is attached to the gun bone. The clay is attached to the magazine bone.

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Re: Halo Photography
viewtopic.php?p=12599#p12599
Click... what ever happened to this model?
Click... what ever happened to this model?
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Ogrish
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Re: Halo Photography
The shin bone conected to the knee bone.
- Click16
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Re: Halo Photography
See... You revised that P90. I wanted to make a new one, of course I was determined to re-create those P90 models. I just want to get a good looking one that I make.xxpenguinxx wrote:http://forums.remnantmods.com/viewtopic ... 599#p12599
Click... what ever happened to this model?

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Re: Halo Photography
DemonicSandwich wrote:
Click for full size Flash animation. (2.51MB)
Click for full size Flash animation. (1.36MB)
The left half is supposed to be damaged and throwing sparks as it jams mid-way through.



Great work demonic! Zteam can go choke on a dick now.
- DemonicSandwich
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Re: Halo Photography
Now mind you, that wasn't done with an animation injector. It was done using 3Ds and HexWorkshop.
However after messing with animating in 3D Studio, an injector doesn't seem very hard to implement since I literally copied the values right from 3Ds into a block of animation raw.
I'm currently trying to setup a rig for the MCs first person arms but it seems 3Ds is trying to piss me off.
Edit: Bah screw it. I'll rig first person stuff some other time. I think I may look into how the other codecs are setup.
However after messing with animating in 3D Studio, an injector doesn't seem very hard to implement since I literally copied the values right from 3Ds into a block of animation raw.
I'm currently trying to setup a rig for the MCs first person arms but it seems 3Ds is trying to piss me off.

Edit: Bah screw it. I'll rig first person stuff some other time. I think I may look into how the other codecs are setup.
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- socrates
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Re: Halo Photography
I can think of some other door animations you could work on...