
:p
I thought that it would be fun to use Windows Aero controls in some programs.
Coding makes me very very happy.
Are you sure you're trying to meet your subconscious or God?Aumaan Anubis wrote:The whole point, though, is gaining lucidity, so that you can control your dreams.
You can meet your own subconscious. I'm hoping mine looks like Morgan Freeman.
You need a dream to do that?JacksonCougar wrote:Lucid dreaming. Power-sliding on snow with one foot FTW... with me shouting the lyrics to Lil' jon 'Get Low'. I lol'd when I woke up.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
Yep, I couldn't agree more.Aumaan Anubis wrote:Irony at its finest.
Code: Select all
public static tag_block get_bitm_tag_block()
{
tag_block Tag = new tag_block();
Tag.Offset = 0;
Tag.Size = 76;
Tag.OffsetAlignment = 4;
Tag.StringIDs = new stringid[0];
Tag.TagIDs = new tagid[0];
Tag.TagBlocks = new tag_block[2];
Tag.TagBlocks[0].Offset = 60;
Tag.TagBlocks[0].Size = 60;
Tag.TagBlocks[0].OffsetAlignment = 4;
Tag.TagBlocks[0].StringIDs = new stringid[0];
Tag.TagBlocks[0].TagIDs = new tagid[0];
Tag.TagBlocks[0].TagBlocks = new tag_block[1];
Tag.TagBlocks[0].TagBlocks[0].Offset = 52;
Tag.TagBlocks[0].TagBlocks[0].Size = 32;
Tag.TagBlocks[0].TagBlocks[0].OffsetAlignment = 4;
Tag.TagBlocks[0].TagBlocks[0].StringIDs = new stringid[0];
Tag.TagBlocks[0].TagBlocks[0].TagIDs = new tagid[0];
Tag.TagBlocks[0].TagBlocks[0].TagBlocks = new tag_block[0];
Tag.TagBlocks[1].Offset = 68;
Tag.TagBlocks[1].Size = 116;
Tag.TagBlocks[1].OffsetAlignment = 4;
Tag.TagBlocks[1].StringIDs = new stringid[0];
Tag.TagBlocks[1].TagIDs = new tagid[0];
Tag.TagBlocks[1].TagBlocks = new tag_block[0];
return Tag;
}