Halo 2 Photography

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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

:|
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Yeah I know it sucks, I just wanted to see what a simple texture would look like on it instead of a clay shader. The UV Unwrap that I am making now is much more advanced.
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Started working on some scope masks.
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FRG scope based off of Halo 3.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

FRG?
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Fuel Rod Gun? Eh? Eh?
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Click16
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Re: Halo 2 Photography

Post by Click16 »

I never used the fuel rod in H3...
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

CaptainPoopface wrote: Image

"You can have my Ducky when you pry it off my cold, dead body."

Project Ducky is resurrected! I will need someone to help me test SLC in the next week or two. If it goes well, I might make it into a map pack.
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troymac1ure
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Re: Halo 2 Photography

Post by troymac1ure »

I'm always available for SLC.
:XD: ah, project ducky...
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troymac1ure
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Re: Halo 2 Photography

Post by troymac1ure »

8-)
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Ohh... Shiny. :mrgreen:
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rentreg
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Re: Halo 2 Photography

Post by rentreg »

Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
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JacksonCougar
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Re: Halo 2 Photography

Post by JacksonCougar »

Wrong thread.
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rentreg
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Re: Halo 2 Photography

Post by rentreg »

didnt think so
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
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JacksonCougar
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Re: Halo 2 Photography

Post by JacksonCougar »

The first picture is of Halo Reach, the second is a render.
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rentreg
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Re: Halo 2 Photography

Post by rentreg »

i included the picture so that people with no idea will have an idea of what i am actually modeling.
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
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XZodia
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Re: Halo 2 Photography

Post by XZodia »

Yea, but this is the Halo 2 Photography thread...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Gary
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Re: Halo 2 Photography

Post by Gary »

Halo 2 Photography = Photos of Halo 2

Halo 2 Modeling and Rendering Thread = Models and Renders of content to be imported into Halo2.(which was the main point of your post)
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rentreg
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Re: Halo 2 Photography

Post by rentreg »

i dont understand.. go through all 63 pages. you will find many renders from a few of our greatest modeling artists. why is my first render being taken off?
Aumaan Anubis wrote:Post any pictures from any of the Halo games. If the picture is not yours, please give credit to the rightful owner of the image.
i believe reach qualifies as a 'halo game'
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
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Gary
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Re: Halo 2 Photography

Post by Gary »

Half way through, we started the other thread. Until then, we posted renders and models in here.

I assume pictures here are supposed to be in-game, or a picture that does not fit in any other thread.
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Aumaan Anubis
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Re: Halo 2 Photography

Post by Aumaan Anubis »

xzodia wrote:Yea, but this is the Halo 2 Photography thread...
When did that happen...?

'2' was not included in the original topic.
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JacksonCougar
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Re: Halo 2 Photography

Post by JacksonCougar »

A little while ago...
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Aumaan Anubis
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Re: Halo 2 Photography

Post by Aumaan Anubis »

Well I don't remember agreeing to that.
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JacksonCougar
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Re: Halo 2 Photography

Post by JacksonCougar »

It was a majority decision. Probably.
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Gary
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Re: Halo 2 Photography

Post by Gary »

JacksonCougar wrote:It was a majority decision. Probably.
This.

Also, Cougar's vote is worth that of three people.
Last edited by Gary on Fri Jun 04, 2010 12:45 am, edited 1 time in total.
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

Image
So playing Halo: Reach Beta kinda inspired me.
I was able to create a projectile and trigger that allowed me to create the detonation trigger lock effect that the grenade launcher has in Reach.
the projectile its self has a 5 second life span but if you hold the trigger after, you can choose to explode it a anytime between you shoot and it detonates.
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Image
What I did was, I used 2 triggers, and 2 barrels. One trigger shoots the grenade and the other charges immediately after the 1st trigger throws a projectile, as soon as you let up on the trigger you overcharge shoot and invisible projectile with a jpt! that kills the grenade, the health of the grenade and the damage of the jpt! are set extremely low so that it doesn't hurt anything else.
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