Halo 2 Photography
- OwnZ joO
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Re: Halo 2 Photography
I'm not gonna lie that is really sexy all over, from the concept to how it looks in action.
- neodos
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Re: Halo 2 Photography
Yup pretty cool, problem is if you have a second player and he triggers his grenade it will make all the other grenades around explode
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- DoorM4n
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Re: Halo 2 Photography


Gettin some shit done.
- Gary
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- Gary
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- NotZachary82
- Posts: 1846
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Re: Halo 2 Photography
Does that crosshair animate properly? It's rather interesting to me.
- JacksonCougar
- Huurcat
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Re: Halo 2 Photography
That's very sexy looking. I like that boulder. That is a nice boulder. Is this Zanzibar?
- Gary
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Re: Halo 2 Photography
I could make pretty decent terrain, never ported it to Halo2 though. What tool did you used to create those shadows on the texture?
- Ogrish
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Re: Halo 2 Photography
So far so good, you gunna make some bunkers, and buildings now?
Or are you looking for insperation from here?
Or are you looking for insperation from here?
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Re: Halo 2 Photography
I had Demonic make a light awhile back. Its all real time shadows.Gary wrote:I could make pretty decent terrain, never ported it to Halo2 though. What tool did you used to create those shadows on the texture?
Might continue a mod I called Frontlines or do something new with this here Ground Wars map. I realized that I wanted to be held by the bounds of my imagination and not by the bounds of some knock off mod of another game. The true factor of me being here is because its the best way for me to express my creativity, and I'm a pretty damn good modder. Like most my other mods its possible I will loose interest. I'm modding for my pleasure and not others. I like getting comments on my work, I try not to start drama, I was a troll for sometime, but that phase is simply over. I would enjoy to work with others on projects but the sad fact is, most people just don't want to work with others, don't have the time, or cant really keep up with me.Ogrish wrote:So far so good, you gunna make some bunkers, and buildings now?
Or are you looking for insperation from here?
Like most my shit, I will try my absolute hardest not to have anything in the map that Bungie made.
- NotZachary82
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Re: Halo 2 Photography
Would you be recreating assets from Halo, or developing off of another theme/genre?
- Gary
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Re: Halo 2 Photography
Those things are quite awesome, but I(pretty sure he did too) run into the shadows being casted from objects that were far from the light to be pretty crappy.Darkshallfall wrote: I had Demonic make a light awhile back. Its all real time shadows.
While on the subject of dynamic shadows:
Here is the bad effect I was speaking of:

This is why I like dynamic shadows, they add detail and awesomeness to the scene.


- DemonicSandwich
- Trollwich
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Re: Halo 2 Photography
The graphics on the original xbox could only handle so much. And lights are one of the few things that can't be optimized well.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Gary
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Re: Halo 2 Photography
I know, the xbox was pretty good for the time, but things such as dynamic lighting is pretty demanding and like you said, can't being optimized without giving up looks.DemonicSandwich wrote:The graphics on the original xbox could only handle so much. And lights are one of the few things that can't be optimized well.
- Click16
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- Click16
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- NotZachary82
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Re: Halo 2 Photography
Jesus, you have so many non-planars.
- neodos
- Posts: 1493
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Re: Halo 2 Photography
That or injecting models has always been crappy, the smoothing is fucked up, if someone managed to do a proper model injector i would do some cool stuff for H2, but with the actual model injection tools no way.
- DemonicSandwich
- Trollwich
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Re: Halo 2 Photography
Looks good. However it's gigantic.
No, with his model it is non-planars. The model gets auto smoothed anyway. You just have to separate them into different mesh groups.neodos wrote:That or injecting models has always been crappy, the smoothing is fucked up,.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- Click16
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Re: Halo 2 Photography
Hey, demonic, can I have that assault rifle and textures that you made? I want to play a game using that AR. It looked so good!

- neodos
- Posts: 1493
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Re: Halo 2 Photography
Well now that's quite a home-made method :/DemonicSandwich wrote:Looks good. However it's gigantic.
No, with his model it is non-planars. The model gets auto smoothed anyway. You just have to separate them into different mesh groups.neodos wrote:That or injecting models has always been crappy, the smoothing is fucked up,.
Hopefully one day we see PMI
Model's looking great anyway, great job click16, now uvmap and textures
