Halo 2 Photography

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Click16
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Re: Halo 2 Photography

Post by Click16 »

I played both the beta and the CE map at the same time. I am going to guess that the mongoose was fan made, but they based it off the images that Bungie has on their H2 Renders (image) section. I noticed things on the beta mongoose that don't exist on the CE version. So I will figure that model extraction from the beta was not a possibility.
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sabu
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Re: Halo 2 Photography

Post by sabu »

Click16 wrote:I played both the beta and the CE map at the same time. I am going to guess that the mongoose was fan made, but they based it off the images that Bungie has on their H2 Renders (image) section. I noticed things on the beta mongoose that don't exist on the CE version. So I will figure that model extraction from the beta was not a possibility.
So there was beta mongoose concepts and ideas in the first of the series Halo Combat Evolved? The reason I ask this is because I was heavily into map creation and anything that had to do with Halo 1 on the pc or xbox, then when I played the map Yoyorast Island which was on Custom Edition for the PC, I saw the vehicle the mongoose that I had never seen, then all the sudden I started seeing it in Halo 2 beta and then in Halo 3. So yeah the question I have is were their idea's/models/concepts of the mongoose in the first game?
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Click16
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Re: Halo 2 Photography

Post by Click16 »

sabu wrote:So there was beta mongoose concepts and ideas in the first of the series Halo Combat Evolved? The reason I ask this is because I was heavily into map creation and anything that had to do with Halo 1 on the pc or xbox, then when I played the map Yoyorast Island which was on Custom Edition for the PC, I saw the vehicle the mongoose that I had never seen, then all the sudden I started seeing it in Halo 2 beta and then in Halo 3. So yeah the question I have is were their idea's/models/concepts of the mongoose in the first game?
When was that map made?
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Retarded Mode.

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:D

I noticed some things where up with the node layout for existing tag raw. For example, the Battle Rifle (mode reflexive 1) has 6 parts, but in the node map there are only 4 variables. (Changing one of those will cause every piece that responds to that node to follow it, like multiple pieces following a single node index in the node map.)
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sabu
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Re: Halo 2 Photography

Post by sabu »

Click16 wrote:
sabu wrote:So there was beta mongoose concepts and ideas in the first of the series Halo Combat Evolved? The reason I ask this is because I was heavily into map creation and anything that had to do with Halo 1 on the pc or xbox, then when I played the map Yoyorast Island which was on Custom Edition for the PC, I saw the vehicle the mongoose that I had never seen, then all the sudden I started seeing it in Halo 2 beta and then in Halo 3. So yeah the question I have is were their idea's/models/concepts of the mongoose in the first game?
When was that map made?
Yoyorast Island was made in the stone ages of halo.

For instance:

http://hce.halomaps.org/index.cfm?fid=1144

That's the map, the date was 05 when it was released, halo 1 pc was released in fall of 03.
There might have been other maps but.. this was the first time a mongoose was ever introduced into Halo at this point... at least from a fan point of view.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

sabu wrote:Yoyorast Island was made in the stone ages of halo.

For instance:

http://hce.halomaps.org/index.cfm?fid=1144

That's the map, the date was 05 when it was released, halo 1 pc was released in fall of 03.
There might have been other maps but.. this was the first time a mongoose was ever introduced into Halo at this point... at least from a fan point of view.
These Mongoose renders are from bungie.net, but they where uploaded in 2007...
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So I don't think that they could have possibly used the images to make the mongoose. Perhaps someone who was part of bungie leaked the model?

or maybe that's why the H2 beta mongoose never was in retail. They never actually made their own mongoose...
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

I always liked this one, it was similar to the beta, I bet we could do a little better now using PMI.
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sabu
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Re: Halo 2 Photography

Post by sabu »

I don't know why it's so strange... the user who made yoyorast island or anyone who gave him the models for the mongoose were not apart of bungie and bungie hadn't released any concept of a mongoose back then when halo first came out.

In this video you can see the mongooses that are displayed in the yoyorast island map where they were first introduced.. and then since that was 2005 when it first came out, then you have pictures indicating they never released model images until 2007. :P

http://www.youtube.com/watch?v=TnfvrNW6Olg
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

It said something about modacity in the video, maybe you should ask around there.
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Re: Halo 2 Photography

Post by NotZachary82 »

Yeah, Modacity is really the place to get the facts on Halo PC/CE. The people who worked on Yoyorast (and Yoyorast v2) could surely help you.
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Re: Halo 2 Photography

Post by Click16 »

Making a bit more progress...

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Click16
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Re: Halo 2 Photography

Post by Click16 »

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Got tired of that annoying blue tree view box.

Note the treeview is still being worked on...
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Re: Halo 2 Photography

Post by Grimdoomer »

I like the customization you put into the stock controls, keep it up.
Don't snort the magic, we need it for the network.
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Click16
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Re: Halo 2 Photography

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Grimdoomer wrote:I like the customization you put into the stock controls, keep it up.
Yeah they get really boring after a while... I did this with the listview and and the toolstrip.
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Re: Halo 2 Photography

Post by sabu »

My impression of lockout. I try to stray as much as I can away from the original look of any map I do, in this case I thought of a lunar space port.
As you can tell, the entire rock in the background has been removed so it gives a player that idea of he or she being out in the middle of nowhere.

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Click16
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Re: Halo 2 Photography

Post by Click16 »

It looks good, but you should use some scenery to finish the parts that attach to the walls.
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DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

Should of skinned the rock like an asteroid. Claim their mining it or some shit.
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sabu
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Re: Halo 2 Photography

Post by sabu »

Thanks guys, well I did skin the entire rock which it turned out really nice afterwords, however I noticed that when walking over the catwalks you would see half of earth which was semi appealing to the eye, so I decided to move the rock to give me a more feeling of being out in the middle of nowhere as if I was free falling.

Also, I'm using lockout as a test map for different types of glass. Does anyone know of some cool glass like this?

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This glass is from elongation. No this is not a map for online use... I did the catwalk grates as glass but wanted to see how looked over the entire map on bigger sections. I've tried various ones from MP maps but I have yet to know if any are better in SP maps.

Random headlong.

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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

sabu wrote: however I noticed that when walking over the catwalks you would see half of earth which was semi appealing to the eye, so I decided to move the rock to give me a more feeling of being out in the middle of nowhere as if I was free falling.
You could have nulled the earth shader altogether, or if your issue was that you wanted to see the entire planet then you could have rotated the sky.

Also, cool Headlong. Lightmap looks good.
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sabu
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Re: Halo 2 Photography

Post by sabu »

NotZachary82 wrote:
sabu wrote: however I noticed that when walking over the catwalks you would see half of earth which was semi appealing to the eye, so I decided to move the rock to give me a more feeling of being out in the middle of nowhere as if I was free falling.
You could have nulled the earth shader altogether, or if your issue was that you wanted to see the entire planet then you could have rotated the sky.

Also, cool Headlong. Lightmap looks good.
I wanted the earth there, at that point when I had seen half of the earth under my feet I noticed that why don't I try something I never done before and just get rid of the rock, I think if I recall I've seen like 4 mods where people have redone lockout and claimed the maps framework as "A moon rock", so I wanted to stray away from that. Also yes that's a good idea but I'm not to sure if my idea of rotating the sky is accurate.

Thanks about the headlong.
Now I know I been playing around a lot with MP maps.. which is kinda old now so I figure I would finally start testing my luck on singleplayer, also meaning SP-MP.

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I don't know what it is but it really doesn't show up that dark inside the game. However knowing me I probably would abandon this good work of art, but I'm not sure yet.

Also I would like to point out, has anyone ever ran into this randomly while playing xlink? like what in the hell...

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Re: Halo 2 Photography

Post by DoorM4n »

haha, yeah, I've seen that before. I think it is partly due to Yelo and the makers of halo.

I converted this bsp in H2Core and I figured out what shader was fucked up. I reinjected a new shader and edited it in all the ways I knew how and it is still fucked up. Anyone got any ideas on how to fix this?


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My New Sky
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**Photos taken with Yelo Neighborhood
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Click16
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Re: Halo 2 Photography

Post by Click16 »

o_O?
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JacksonCougar
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Re: Halo 2 Photography

Post by JacksonCougar »

Yea, your water bitmap is corrupted :) and that other bitmap... (if they look fine in entity, it's either a sub-map, mip-map, or your mip map count is set too high and it's reading past the bitmap raw)
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Re: Halo 2 Photography

Post by DoorM4n »

Oh I see, well, I'll look into it. Got any pointers on how to fix the corruption?
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JacksonCougar
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Re: Halo 2 Photography

Post by JacksonCougar »

Uh..
Well, you could try injecting over it?
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