Halo 2 Photography

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DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

Ill send over the map and objs when I get the chance.
Its more the model than the shader. Shaders do play a very important role though.
Once I get the current build of Vibrance is up to my concept standards, Ill be writing tutorials and editing shaders might be a tad easier :wink: .
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

Great, that sounds very good. The sooner the better for me. Everything I'm doing is working out well, and my main problem is this shader issue. I'll look for your pm.
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DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

With models its simply breaking each flt surface because smoothing is shit.
Here's my process:
Model/uv in 3ds
Break off flat surfaces(in editable poly its detach iirc, not home not sure)
Export to obj
Open in misfit 3d, and check smothing
Then save using misfit
Inject
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

So I got the smooth/textured feature working in Vibrance.
Game freezes for like 3 seconds, then updates to the selected type. It freezes so it doesn't lock the xbox.
I had the sky nulling, but I had issues with it, I don't see a reason for the sky being nulled in smooth anyway.
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

Darkshallfall wrote:With models its simply breaking each flt surface because smoothing is shit.
Here's my process:
Model/uv in 3ds
Break off flat surfaces(in editable poly its detach iirc, not home not sure)
Export to obj
Open in misfit 3d, and check smothing
Then save using misfit
Inject
Oh okay, excellent. What do you recommend on shaders, though?

Btw, those pictures look incredible man! Keep up the work!
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DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

DoorM4n wrote:
Darkshallfall wrote:With models its simply breaking each flt surface because smoothing is shit.
Here's my process:
Model/uv in 3ds
Break off flat surfaces(in editable poly its detach iirc, not home not sure)
Export to obj
Open in misfit 3d, and check smothing
Then save using misfit
Inject
Oh okay, excellent. What do you recommend on shaders, though?

Btw, those pictures look incredible man! Keep up the work!
Idk man you just gotta edit em time they look good.

I added a stream to Vibrance, like the one in yelo neighborhood. Many more ideas to to put into code. Don't expect much soon. Better shit to do than Halo 2 ;/
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Gary
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Re: Halo 2 Photography

Post by Gary »

I think changing the shadow bias tap in the [ligh] settings to 3 will give you softer shadows. Need to test more to confirm.
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

I dont understand why you deleted your post Dark? I was going to comment that it looked incredible.

Anyway, this is a test image of mine when I was testing shit. Check it out.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Nice ship, but why are they all over the place?
Thrasher Alpha
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Re: Halo 2 Photography

Post by Thrasher Alpha »

So Ive been trying to get the rocket pods to get working...

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Had to look at how the scorpion worked :/

Boost was too fast on the pelican, so I thought I should seperate the turrets...

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R for chaingun, L for rockets.

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Chaingun swivels a bit to where you are looking in the pelican, the rockets somewhat move. They mostly point to where the wings go, so quick air-raids are easy. They also swivel a little bit to the left and right, not too much.

Nothing big, but I havent posted many mods... ever :p
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Gary
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Re: Halo 2 Photography

Post by Gary »

Looks neat Alpha, heh; one time I ripped a rocket pod off the pelican, flipped it and threw it on top of a Wraith.
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

Hehe, I didn't want to show anything worth really looking at yet. I will soon though. I was just testing rotational shit and I had a bunch of models that were within my models that were not supposed to be present. All in all, I was just posting a random photo of my testing because it looked so messed up. :XD:


Awesome pelican btw!
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XZodia
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Re: Halo 2 Photography

Post by XZodia »

Like.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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neodos
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Re: Halo 2 Photography

Post by neodos »

Dat Boat! looks great!

Also let's do a pelican war map xD
Thrasher Alpha
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Re: Halo 2 Photography

Post by Thrasher Alpha »

neodos wrote:Dat Boat! looks great!

Also let's do a pelican war map xD

I had a few ideas. I could find a mecha head and set it as an attachment to the MC, laser eye battle?

Or I could add a lot of air vehicles, mesh up a base in onyx (that would take me forever), and make a war map?

Ideas ideas ideas...
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

I have no idea what happen to my post.

Back when we were making wake island, we had the idea of doing a tank wars map. Something like mech assault.
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Gary
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Re: Halo 2 Photography

Post by Gary »

I wouldn't like tank wars with the Scorpions, it's one shot kill, who ever gets a clear shot first wins.
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bumlove
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Re: Halo 2 Photography

Post by bumlove »

I'd love tank wars it would have to be arced aiming and a slow rof, the turret proj could be switched for another arced proj (different arc) this one with both a really slow rof and projectile speed

As for the pelican could you not just jig the coffee table phmo ,the pelican looks like it could be represented with 3 phmo boxes, (leaving the driver to be crushed to death in a head on collision at speed) or maybe could you give it the phmo of the space caravan/trailer home on dune
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

.That thing in relic is sbsp scenery. Tank wars would be something that would have mutiple tanks with different designs weapons etc.
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bumlove
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Re: Halo 2 Photography

Post by bumlove »

sbsp scenery oh yeah I went to look and forgot to edit my post

I have a working landmine for tank wars (counts as player kill, only uses 9 projectiles so less laggy than neodos')
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XZodia
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Re: Halo 2 Photography

Post by XZodia »

bumlove wrote:the turret proj could be switched for another arced proj (different arc) this one with both a really slow rof and projectile speed
Wraith.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
Thrasher Alpha
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Re: Halo 2 Photography

Post by Thrasher Alpha »

Dat windshield...

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Light!

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Shade!

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Inside!

Not much to show... I was going to show my copters main body but aparently I fucked up. Demonic said I should of injected over a scen... oh well, more pictures in the topic, and tomorrows another day :D
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bumlove
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Re: Halo 2 Photography

Post by bumlove »

XZodia wrote:Wraith.
no shit Sherlock, I meant not gay arse alien wheels, and I meant really slow so to be like the 2d, turn based tank games from back in the day
Thrasher Alpha wrote:Dat windshield...
I thought I was looking at MC's or gravemind's protection, you know he is on the halo alone except from alien company, a cyborg can get lonely ya kno,
Last edited by bumlove on Sat Jul 09, 2011 3:35 pm, edited 1 time in total.
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

Dat condom.
That's not for my really shit hornet is it?
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neodos
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Re: Halo 2 Photography

Post by neodos »

Dat cryogenic chamber, looks glassy, good =)
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