Its more the model than the shader. Shaders do play a very important role though.
Once I get the current build of Vibrance is up to my concept standards, Ill be writing tutorials and editing shaders might be a tad easier

Oh okay, excellent. What do you recommend on shaders, though?Darkshallfall wrote:With models its simply breaking each flt surface because smoothing is shit.
Here's my process:
Model/uv in 3ds
Break off flat surfaces(in editable poly its detach iirc, not home not sure)
Export to obj
Open in misfit 3d, and check smothing
Then save using misfit
Inject
Idk man you just gotta edit em time they look good.DoorM4n wrote:Oh okay, excellent. What do you recommend on shaders, though?Darkshallfall wrote:With models its simply breaking each flt surface because smoothing is shit.
Here's my process:
Model/uv in 3ds
Break off flat surfaces(in editable poly its detach iirc, not home not sure)
Export to obj
Open in misfit 3d, and check smothing
Then save using misfit
Inject
Btw, those pictures look incredible man! Keep up the work!
neodos wrote:Dat Boat! looks great!
Also let's do a pelican war map xD
Wraith.bumlove wrote:the turret proj could be switched for another arced proj (different arc) this one with both a really slow rof and projectile speed
no shit Sherlock, I meant not gay arse alien wheels, and I meant really slow so to be like the 2d, turn based tank games from back in the dayXZodia wrote:Wraith.
I thought I was looking at MC's or gravemind's protection, you know he is on the halo alone except from alien company, a cyborg can get lonely ya kno,Thrasher Alpha wrote:Dat windshield...