Halo 2 Photography

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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

"messin with juggy"

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fuzzman
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Re: Halo 2 Photography

Post by fuzzman »

Hey Ogrish if you know how to script well, you can use a set scale script and make the juggernaut huge. And since, if i remember right, he doesn't have phmo, he'll be perfectly scaled with collision and all. I did it to the floodcombat elite and its cool as hell.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

I wanted moving flood juggies to spawn in a cage, like at the zoo.

So i copied the animation chunk for melee over the idle one, the melee flurry is great!.
But i needed a way to spawn a bipd for it to move, i tried spawning a gun with one shot to auto shoot and spawn a bipd, but they were sideways, and i had trouble making the gun shoot automatically.

So i tried to make it a mach that melee's when you get close enough to the cage, but that failed.

So finally i made it a scenery, now it moves, "any one animation i want it too", and it can be resized as you stated.

I wanted it to react when you get close to the bars, but i havnt figured out how yet.

Also when he melee's its not shaking the ground, like its suposed to, prolly missing an effect or something.

Anyways, i was just trying to simulate A.I. for my ZOO
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

You can spawn bipeds via ITMC. Cool stuff dude. Glad to see you still dev.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Thanx man
yea, i still mess around a bit.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

I resumed work on a mod, so i thought id post pics.

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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

AWEOSME!!!! FINISH IT! I need to play a mod! I've been having withdrawals!
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Remnant! We were the last stand.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Ive run out of ideas.

So far its just alot a trees and bushs, some rocks, a lake with death zone,
some green fog, lightmap edit, and some texturing, oh and a couple crashed ship pieces moved to the top with onyx'd collision.

I was thinking of making MC have the bipd attachment JETPACK, and Elite have some other type power, I was going to go camo but it was to easy, and overdone, and not balanced with the JETPACK.
I prolly could make it so all of the Elites melees are lunging sword attacks, but id have to edit several jmads, and weapons,
and im not sure if that give Elites to much advantage. I guess id have to lower the damage, and give the attack a delay.

Im open to sugestions.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Of coarse i broke the map after trying to dup scrn and clone 100 more blocs, and 20 more scen.

I used Entity 2.1.15 with the plugin Troy sugested for the scnr cloning.

but i have a working skinned map, and maybe i can use cougars chunk placement transfer app to quickly replace all the spawns, hopefully.

I have some incomplete works here and there, if your bored.
Many projects were nearly done befor i abandoned them because my xbox only lets me test maps for 3 mins at a time at most, and upto 10 mins then its down for cooling.
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

dang man! Well I personally recommend Entity 2.14. It is what got me through Tortuga.

I like the map man, and I want to play it when you are satisfied with it. How do you feel about changing the fog to another color? It's really your call. I just wanted to suggest something. :D I really like the entity view of it. I feel that a night time fog would look wicked cool--maybe. Keep working on it and know that you have an audience who will play it.
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Remnant! We were the last stand.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Well i restarted this map and im tweeking the fog now, and editing lighting a bit.
Heres some progress
The bushes scenery and the ship debri arnt working :(

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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

I just came across an unfinished project, that was just to big for me to onyx the collision, there were other bugs too, but it was going to be the best map ever. Twin Reaper did an amazing job of getting the map models in and working correctly,
Too bad i got overwelmed and didnt complete this one.

Anyways i have some pics of it, and thought i would share them.
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xxpenguinxx
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Re: Halo 2 Photography

Post by xxpenguinxx »

Pretty neat looking map. Do you have any intentions on finishing it?
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Twinreaper
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Re: Halo 2 Photography

Post by Twinreaper »

If I'm not mistaken this project was going to be based around a four part bsp map that was part of a side story involving a marine correct? Herger had originally started it and asked me, Dragon, Ogie and a few others to take part. Looking back, this could have gone a lot better, now that I have more experience with certain "tools" and I probably could a made it a million times better with better injected UVW'd geometry. Sadly I no longer have any remnants of this project at all. All the content I had I backed up on my old xbox and that died a long time ago. I remember doing that quick flood form MC...it was set to be awesome as hell! Nothing compares to my alien/elite hybrid though....gotta love that it's tail by default went right to the crotch and looked like a big dick. God I am awesome some times..lmao
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

:oops: :XD: :lol:
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After looking thru my photo bucket for theese, i was overwelmed with sadness :cry:

So many mods, so many memories, so many pics of projects i did mostly just to learn how.
So many mods i made just to make em, and so many unfinished.

I might make a slidshow or something as a screen saver, maybe it will motivate me to comeplete something.
sanatarium
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Re: Halo 2 Photography

Post by sanatarium »

What happend the the right hand?
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Twinreaper
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Re: Halo 2 Photography

Post by Twinreaper »

If I remember correctly, the right hand was a first attempt at making it bigger and with alien looking claws. The thing floating above his head was an alien helmet but I never got around to moving markers and shiz.
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

I was bored so i opened attitude and started moving shit around then i thought why not see what i could make from it.
So far ive havnt done much but its different.
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xxpenguinxx
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Re: Halo 2 Photography

Post by xxpenguinxx »

It's hard to see how it looks, do you have any other pics from a more in game perspective? Glad to see you still hold a lot of interest in modding.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Twinreaper
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Re: Halo 2 Photography

Post by Twinreaper »

That is the Reasearcharm bsp from alphagasgiant correct? Looks real nice Ogie. I like the triangle symetric look of it. Man, add some forerunner looking textures and shader id remapping and you'll be all set! Finish that one for sure man!
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Maps gemini with the cable-room, gaundelers, and specimen lifts spawned from itmc.

sorry i cant take in game pics my xbox is packed away because were moving soon.

Ill take more pics later when i have some more time to work on it.

Thanx for the comments :D
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

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Click16
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Re: Halo 2 Photography

Post by Click16 »

Beautiful
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Go big or go home =)
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Click16
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Re: Halo 2 Photography

Post by Click16 »

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Time to give it collision. 8-)
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