
I know parts of this are messed up, I plan on redoing some of it, as soon as I can find a correct shader for the blue glow on the display. It has to be some sort of self illuminating shader.
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
As for now there is no way around it to fix hands (custom animation would do) :c as you can see, in Halo 3 when you hold a weapon it looks like you're holding it up your shoulder, in H2 looks like you hold it up your chest or hip firing, I used SMG nodes and fp jmad to accomplish it (looks like you're holding it up your shoulder), I'll fix coordinates to match the photo.NotZachary82 wrote:What the fuck did you do lol? It looks awful. The hands are totally botched up and the gun is far too transitioned forward.
Compare the distance from the barrel of the gun to the HUD reticle:
http://russellsreviews.files.wordpress. ... 559740.jpg
@Click, ammo meter looks a little strange, like photoshop didn't stretch it too well (I'm assuming you made it, by deleting the last four rounds, fixing the gradient, and stretching to fit the bitmap)
Aumman Anubis wrote:I'm still trying to figure out how a cat grooming defeats a failing economy.
I did everything up to the stretch step. I just spread the bullets out a little bit. I plan to redo it.NotZachary82 wrote:@Click, ammo meter looks a little strange, like photoshop didn't stretch it too well (I'm assuming you made it, by deleting the last four rounds, fixing the gradient, and stretching to fit the bitmap)
Possibly.DoorM4n wrote:Anyone know of a way to only make a model visible upon shooting?
Jmad trickery. In FP, change the idle animation to the ready animation (this is where your arms come up from below the screen when you first switch to the weapon). Change the duration of the ready animation to 1. It will loop constantly, but the weapon will be invisible in FP because it becomes visible many frames later. Now the 3P animation will look spasmodic because it's on such a short loop. Change the 3P ready animation to the idle animation (or try some other animation that hides the weapon, such as put away), or use a weapon that has a 3P ready jmad that doesn't look goofy on a 1 frame loop, and that should do it.DoorM4n wrote: Anyone know of a way to only make a model visible upon shooting?
haha, thanks. I just fixed the bump maps--I should have waited to post picture until I fixed it. The wood is much less shiny and oddly bumped.XZodia wrote:Lol, that wood is awesome!