Version 2.1.24 is out. See front page for more info.
My goal for this release was to allow all older 2.1.xx versions to be done away with. The only issue that I didn't look into was RTH, but I put the code down and have had issues picking it back up in the last week so here it is.
A few additions as well (Namely visual Team spawns, AI squads, Chunk cloner labels, Map header editor, ME2 Extended descriptions, ME2 Color wheel (auto-detect) & ME2 Mass chunk editor).
Anyways, here is the full list of changes/fixes/add-ons. Please try it out and let me know if you find any bugs.
Code: Select all
+BSP Viewer: Team spawn zones save
+BSP Viewer: Team spawn zones visible & selectable
+BSP Viewer: AI Squads: Starting Locations XYZ and Yaw-Pitch
+Hex Editor: Fixed hilighting
+Hex Editor: Added reflexive name display
+ME2: Descriptive text box for "description" attribute
-BUG: If mouse touches popup tooltip description box flickers
+ME2: Tabs now show data for the plugin used to load the meta (mouse hover)
+ME2: Mass chunk field editor (all/start/stop chunks, auto-add values)
+ME/ME2: Changed Enums.Options & Bitmask.Options from object[] to IFPIO.Option[] for clarity
+ME2: Auto detect colors and use argb_color control
+ME2: Naming conventions (chunk vs reflexive)
+ME2: Fixed "jumping" to shared data within other tags
+Tag renaming to different lengths was allowing too long of name edits
+rgb_color/argb_color plugin types were coded to wrong size
?Reflexives/Labels in chunks -SEEMS TO WORK
+Reflexives/Labels in chunk cloner
+Added map Header information Editor
+Fixed issue with loading bad string indexer labels
+Removed Parsed box checked by default (causes too many issues)
+Removed error that appears when selecting SBSP tags.