![Image](http://i.imgur.com/uL6wybF.png)
Hello everyone,
Some time ago Zaid and DarkShallFall built Amorphous Remedy, which is a program designed to automate the migration process of collision box scale, rotation, and translation from a 3Ds Max scene into a Halo 2 Map.
This program was inspired by that concept.
Construct expands upon Amorphous' features to fully automate the collision box adding process.
![Image](http://i.imgur.com/S6BPj3s.png)
There are several advantages that (in my opinion) make Construct preferable to Amorphous.
One of the biggest reasons; Construct uses Machines instead of Crates. -- I found that when using crates, there are weird physics interactions, specifically with falling weapons (they would kind of slide around when falling, never fully landing).
3ds Max Scene:
![Image](http://i.imgur.com/xDFj9mb.png)
In Game Result:
![Image](http://i.imgur.com/qmLn38K.png)
![Image](http://i.imgur.com/Vemc7Xq.png)
I've created a short video (~5 minutes) to showcase the features:
YouTube - Construct Feature Overview
Here is a more in-depth tutorial on how to use it with 3ds Max:
YouTube - Construct 3ds Max Tutorial
Included in the Attachment:
Construct binaries
3ds Max (modified) Amorphous script