Rotating battles
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Rotating battles
Ok heres my idea two large custom platforms, both rotating slowly in opposite directions, both having good cover, (box's,barrels,tents, buss's, etc...). A bridge to climb on or jump to above and in between the rotating platforms as a way to get from one to the other, and similer cover spread out on bridge. A base made of mach's or blocks and a warthog on each rotationg platform. Should be fun for capture the flag, king of hill or slayer, (snipers) :p
So thats my idea whadayathink?
So thats my idea whadayathink?
- Aumaan Anubis
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- Gary
- Posts: 1946
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- Location: USA, FL
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Re: Rotating battles
i had an idea like this, but i had it back when i was kinda a n00b modder...
not saying its a n00b idea, i just couldn't make it at that time.
i would like to know more about your idea tho,
could you show me a pic?
like scan a drawing into a computer, then just upload it?
or make one in MSpaint.
I just want to see what your idea is.
not saying its a n00b idea, i just couldn't make it at that time.
i would like to know more about your idea tho,
could you show me a pic?
like scan a drawing into a computer, then just upload it?
or make one in MSpaint.
I just want to see what your idea is.
-
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Re: Rotating battles
this is probably possible, as long as you can find something in Halo2 that rotates according to your Idea
- Ogrish
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- Joined: Wed Dec 12, 2007 2:56 am
Re: Rotating battles
well i started this mod, but didnt finish, because the collision of my platform wouldnt rotate, but the visual model did.
wierd huh! if you are interested in the idea, and want to know more, look here http://forums.halomods.com/viewtopic.php?t=75737
wierd huh! if you are interested in the idea, and want to know more, look here http://forums.halomods.com/viewtopic.php?t=75737
- Pop War HomEY
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- Gary
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Re: Rotating battles
if you dont mind, i'm learning about machs and i could maybe make somthing like this, i wont post it as my own.
it will just show well this idea works, and you can see if you like it.
it will just show well this idea works, and you can see if you like it.
many things rotate in h2, and i think i now the best one too.GoldBl4d3 wrote:this is probably possible, as long as you can find something in Halo2 that rotates according to your Idea
- Ogrish
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- Joined: Wed Dec 12, 2007 2:56 am
Re: Rotating battles
its just an idea, of mine. i dont care who makes it happen, or makes anything similar.
id play it if its fun. I havnt been working on this since i failed the first time. maybe ill attempt again someday.
good luck on your mod, and if you need help, ill help where i can.
id play it if its fun. I havnt been working on this since i failed the first time. maybe ill attempt again someday.
good luck on your mod, and if you need help, ill help where i can.
- Gary
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Re: Rotating battles
i was thinking maybe take the win-mill from zanzibar and swapping all the models with that lift from flood lab. (mode,coll,phmo)Ogrish wrote:its just an idea, of mine. i dont care who makes it happen, or makes anything similar.
id play it if its fun. I havnt been working on this since i failed the first time. maybe ill attempt again someday.
good luck on your mod, and if you need help, ill help where i can.
so then it would work right?
(only one way to find out)
- Ogrish
- Posts: 1512
- Joined: Wed Dec 12, 2007 2:56 am
Re: Rotating battles
it dosnt work for me, when i edit a mach, by swapping models they show up but dont move.
they have to be linked to the jmad somhow. usaully i can get the visual model rotating, but the phomo is stationary. thats why i havnt finished this mod.
ill retry, maybe i did somthing wrong.
you should contact captain poop face he did a map called Carousel that has a similar concept.
http://forums.halomods.com/viewtopic.php?t=63764
they have to be linked to the jmad somhow. usaully i can get the visual model rotating, but the phomo is stationary. thats why i havnt finished this mod.
ill retry, maybe i did somthing wrong.
you should contact captain poop face he did a map called Carousel that has a similar concept.
http://forums.halomods.com/viewtopic.php?t=63764
- neodos
- Posts: 1493
- Joined: Sun Dec 09, 2007 8:58 pm
Re: Rotating battles
It's probably linked to something called "node" on phmo coll and mode but i guess something else more for phmo too.
- Dragonfire
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Re: Rotating battles
Yeah, but if i remember correctly, he actually used the zanzibar wheel, not have it something dif that uses the same rotating principle...Ogrish wrote: you should contact captain poop face he did a map called Carousel that has a similar concept.
http://forums.halomods.com/viewtopic.php?t=63764
- Aumaan Anubis
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Re: Rotating battles
You know... you could use the Zanzibar wheel, but with a different model. Then use neodos' tutorial to edit its collision to your liking.
- NotZachary82
- Posts: 1846
- Joined: Thu Dec 20, 2007 8:39 pm
Re: Rotating battles
ya, cus its that easy when it more than likely has more vertices and suchAumaan Anubis wrote:You know... you could use the Zanzibar wheel, but with a different model. Then use neodos' tutorial to edit its collision to your liking.
- neodos
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Re: Rotating battles
K i am gonna attempt to get a big plaform that spins.
- Aumaan Anubis
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Re: Rotating battles
I didn't say it was gonna be easyNotZachary82 wrote:ya, cus its that easy when it more than likely has more vertices and suchAumaan Anubis wrote:You know... you could use the Zanzibar wheel, but with a different model. Then use neodos' tutorial to edit its collision to your liking.
- neodos
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Re: Rotating battles
Well, it seems that the rotating phmo are using physics models and not the reflexive that i show on my tut, so it's way more complex, i believe that planes+ bounding boxes + vehicles parts are for the physics model and the uknow reflexives, in my opinion the parallelepipedal model can't be used to spin, i mean to be animated :/
so you could take the simplest phmo model that uses vehicle part, bouding boxes and planes, and try to find the bitmask that make it rotate and also links it to the jmad and then resize the phmo model.
so you could take the simplest phmo model that uses vehicle part, bouding boxes and planes, and try to find the bitmask that make it rotate and also links it to the jmad and then resize the phmo model.