lol, they should of made a better one, and have it in MP(they cant say they cant, we can >>)neodos wrote:No i was saying for skins, anyway bungie's auto gun on h3 sucks it doesn't help
[KIA]Automated Defense Turret ™
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: Project: Auto Gun
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: [Project] Auto Gun
If u need a model for the autogun, i would be happy to assist :p
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [Project] Auto Gun
Maybe, once i can get models in-game i'll maybe take you up on that offerDragonfire wrote:If u need a model for the autogun, i would be happy to assist :p
- Zieon Eslador
- Posts: 731
- Joined: Wed Apr 30, 2008 1:16 am
- Location: Virginia Awesome?: Yes
Re: [Project] Auto Gun
16 days isn't a big bump...gjsdeath wrote: Maybe, once i can get models in-game i'll maybe take you up on that offer
We're a small community so no one really cares if a topic bump happens.
After all, in the end everyone is still alive. (^.^) ~DS
You used "is" wrong. =P I fixed it. -ZE
Try using my tut- http://www.se7ensins.com/forums/halo-2- ... odels.html
Or Not Zachery's tut-
http://www.se7ensins.com/forums/halo-2- ... el-3d.html
They are both fairly easy.
Last edited by Zieon Eslador on Sun May 18, 2008 4:29 am, edited 2 times in total.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
- Dragonfire
- Posts: 1328
- Joined: Thu Feb 21, 2008 9:20 pm
- Location: Michigan, USA
- Contact:
Re: [Project]-[On Hold] Auto Gun
I got my weapon models in the game and skinnable (thx to dark and DS)
If u need help going from finished model to game mode, i can help
If u need help going from finished model to game mode, i can help
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [Project]-[On Hold] Auto Gun
I only take it as a bump as if someone would say something bad about it, or 3 years old and say something bad about it.Zieon Eslador wrote:16 days isn't a big bump...gjsdeath wrote: Maybe, once i can get models in-game i'll maybe take you up on that offer
We're a small community so no one really cares is a topic bump happens.
After all, in the end everyone is still alive. (^.^) ~DS
Try using my tut- http://www.se7ensins.com/forums/halo-2- ... odels.html
Or Not Zachery's tut-
http://www.se7ensins.com/forums/halo-2- ... el-3d.html
They are both fairly easy.
Also, i can model, its just, there not that good, i will only put a good model in my mod.
and i'm going to try to make 4 models 1= reg autogun, 2= small damage to autogun, 3=large damage, and 4= dead/destroyed. all the size of the sentinel, so i can use it's coll and phmo
Your a much better modeler then me, you may help if you want, i'm going for a UNSC look.Dragonfire wrote:I got my weapon models in the game and skinnable (thx to dark and DS)
If u need help going from finished model to game mode, i can help
look in the first level, under models "news drone", see how it looks with the fans?
Also as you could tell by the Topic name, this project is on hold,
This does not mean the Project is dead, its just taking a nap.
Last edited by Gary on Sun May 03, 2009 10:00 pm, edited 1 time in total.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [Halo2 Mod] Automated Defense Turret
Out of date post.
Last edited by Gary on Sun May 03, 2009 10:02 pm, edited 1 time in total.
- Eaton
- Posts: 608
- Joined: Mon Apr 21, 2008 7:44 pm
- Location: USA
- Contact:
Re: Automated Defense Turret [Halo2 Mod]
Cool model. Looks like your Energy Rifle on a stand.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [WIP]Automated Defense Turret ™
Okay, I was thinking about it, I didn't like the 2nd idea, its going off the original concept.
And I'm going to bring this project back to life, or at least try to... it will most likely included in my next mod and if the mod does not get done soon enough, I'll just release the tag.
.:Updated Main Post:.
And I'm going to bring this project back to life, or at least try to... it will most likely included in my next mod and if the mod does not get done soon enough, I'll just release the tag.
.:Updated Main Post:.
Last edited by Gary on Sun May 03, 2009 10:59 pm, edited 1 time in total.
- Aumaan Anubis
- Staff
- Posts: 1812
- Joined: Thu Dec 13, 2007 12:18 am
- Contact:
Re: [KIA]Automated Defense Turret ™
It still says that the project was killed in action.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
- Aumaan Anubis
- Staff
- Posts: 1812
- Joined: Thu Dec 13, 2007 12:18 am
- Contact:
Re: [WIP]Automated Defense Turret ™
First post, fourth line from the top.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [WIP]Automated Defense Turret ™
Hey... I could of sworn I edited that...
- Aumaan Anubis
- Staff
- Posts: 1812
- Joined: Thu Dec 13, 2007 12:18 am
- Contact:
- [TT]
- Posts: 112
- Joined: Sat Mar 15, 2008 8:14 am
- Contact:
Re: [WIP]Automated Defense Turret ™
Looks like a cool project, to bad it isn't getting done faster. Also it would be great to do more detail work on it preferably on the guns.
[Contact Me]
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [WIP]Automated Defense Turret ™
Ugh, one set back after another.
I might as well just give up on it, after working on things for other games, which use scripting for everything(most based off C++) , it has become hard for me to continue a Halo2 project.
Well, my method was to use an effect to spawn a biped with no health, so it dies on spawn, then it would death spawn a AI, which would of been the ADT.
Since I am pretty much done with halo2 modding, I hope someone might continue on this project, though it would be nice to be given credit for the method of spawning the AI.
I might as well just give up on it, after working on things for other games, which use scripting for everything(most based off C++) , it has become hard for me to continue a Halo2 project.
Well, my method was to use an effect to spawn a biped with no health, so it dies on spawn, then it would death spawn a AI, which would of been the ADT.
Since I am pretty much done with halo2 modding, I hope someone might continue on this project, though it would be nice to be given credit for the method of spawning the AI.
- Grimdoomer
- Admin
- Posts: 1835
- Joined: Sun Dec 09, 2007 9:09 pm
Re: [WIP]Automated Defense Turret ™
I don't see why, when in the bipd tag there is a tag reference for Actor Spawned On Death.....Gjsdeath wrote:Ugh, one set back after another.
I might as well just give up on it, after working on things for other games, which use scripting for everything(most based off C++) , it has become hard for me to continue a Halo2 project.
Well, my method was to use an effect to spawn a biped with no health, so it dies on spawn, then it would death spawn a AI, which would of been the ADT.
Since I am pretty much done with halo2 modding, I hope someone might continue on this project, though it would be nice to be given credit for the method of spawning the AI.
Don't snort the magic, we need it for the network.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [WIP]Automated Defense Turret ™
It's not the method keeping my back, it's everything that I try to set up to get ready to try the method.Grimdoomer wrote:
I don't see why, when in the bipd tag there is a tag reference for Actor Spawned On Death.....
I try to add AI to MP(which I have done before) and it freezes, I try to add in the [char]s, it freezes.
All I need to do for tests and to get this to work;
AI in MP(idc if there is zones or not)
The "news drone" [scen](it also has animations)
The sentinel [char]
The Flood Carrier[bipd]
That should be enough to do the tests and make the mod. Which I would release in a map so anyone can just export the tag.
I try to do must those things some of them work but then when I go to the next one it causes the map to freeze or never leave the main menu.
How's Mutation coming along? Maybe when it's done I will try again. I might try again with entity, but really, I am getting tired of it.
And I already knew that, I wouldn't of made a method of using it...tag reference for Actor Spawned On Death.....
-
- Posts: 68
- Joined: Thu Aug 14, 2008 3:49 am
- Contact:
Re: [WIP]Automated Defense Turret ™
What ever happened to this idea?
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [WIP]Automated Defense Turret ™
Sadly, it died along with my will to mod Halo2. You have to really enjoy the challenge of modding in order to want to. After so many set backs, I just left. I really can't go back now, not after learning about Half-Life 2 modding.
I am depressed about all my old Halo2 projects though. I really wanted them out there for I and others to enjoy. But every black screen and freeze just slowly smashed my inspiration into the dirt.
I really am sorry to everyone, I know a lot of you looked forward to a lot of my ideas. Then I go and disappoint all of you.
I am depressed about all my old Halo2 projects though. I really wanted them out there for I and others to enjoy. But every black screen and freeze just slowly smashed my inspiration into the dirt.
I really am sorry to everyone, I know a lot of you looked forward to a lot of my ideas. Then I go and disappoint all of you.
-
- Posts: 1974
- Joined: Sun Jan 27, 2008 4:50 am
Re: [WIP]Automated Defense Turret ™
If you still have the models and basic setup for this project could you send them to me? I'll see if I can get something working in game.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
A cat was licking itself to the sound of potato chips.
- Gary
- Posts: 1946
- Joined: Thu Feb 14, 2008 10:17 pm
- Location: USA, FL
- Contact:
Re: [WIP]Automated Defense Turret ™
Sadly, all my modding work is gone. Lost when I was forced to reformat.
Though, according to my theory, it should be very easy to do.
Weapon spawns biped. (easy)
Biped dies instantly, death spawning the turret.
Turret is owned by the biped, which was owned by the player. Thus, it should be on the player's team.
Maybe, I'll give this a another try... doubtful, it would be hard to go back. I can barely remember how.
Though, according to my theory, it should be very easy to do.
Weapon spawns biped. (easy)
Biped dies instantly, death spawning the turret.
Turret is owned by the biped, which was owned by the player. Thus, it should be on the player's team.
Maybe, I'll give this a another try... doubtful, it would be hard to go back. I can barely remember how.