Halo 2 Photography

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Ogrish
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Re: Halo Photography

Post by Ogrish »

Ogrish wrote:For fun hog wars. :roll:
And to maybe motivate people to mod more.

Alot can be done with child objects.

If i make a nice map for hog wars, and some fun vehis for the next gamer night, im sure ppl would play it.

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http://i85.photobucket.com/albums/k58/s ... bjects.gif
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XZodia
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Re: Halo Photography

Post by XZodia »

Love the vehi!
ogrish theres no need for the gif...
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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neodos
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Re: Halo Photography

Post by neodos »

That's an awesome idea, does child objects have collision?
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Ogrish
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Re: Halo Photography

Post by Ogrish »

yes, the only problem is its kinda hard to take the boading seat from someone on the turret.
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Grimdoomer
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Re: Halo Photography

Post by Grimdoomer »

So if Jackson is driving, and I'm in the turrent, can I shoot him?
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Ogrish
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Re: Halo Photography

Post by Ogrish »

yes
I need to move the markers and make some more adjustments still, but damn this is fun.

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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

You need to fix your Regions reflexive, you're spawning with random model permutations.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

i know but thanx, and i was wrong, they dont have collision.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Attachments may not have physical collision but they will still have projectile collision and can still receive damage.
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Yee. I'm loving this.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

Too bad i cant get my backpack turret to work on a bipd.

You know you want to jump on someones back and shoot a turret while they run around.
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

:p
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Gary
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Re: Halo Photography

Post by Gary »

I have done stuff like that in the past, just switching a few tags around, but still fun to play with.

And I also tried adding a [vehi] to the MC [bipd], no such luck...
Jzimmer09
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Re: Halo Photography

Post by Jzimmer09 »

I was talking about this with DS one day, like a twisted metal themed mod. :)
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XZodia
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Re: Halo Photography

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Ogrish wrote:Too bad i cant get my backpack turret to work on a bipd.

You know you want to jump on someones back and shoot a turret while they run around.
In theory this should be possible...I think the problem is chunk cloning, so if you point the reflexive to say the warthog chunks it might work.
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JacksonCougar wrote:I find you usually have great ideas.
JacksonCougar wrote:Ah fuck. Why must you always be right? Why.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

i can attach the vehi to the bipd, but the vehi isnt boardable, i think i can make it work on any inadiment object.
to Gjsdeath, its cloning, and relinking, and cant be done with any one set of plugins, and its not just swapping shit around. Im so tired of your "why" "oh i did that b4" additude. But its cool you just need exceptence or something. But i know its been done b4, i did it like to years ago too, but now we can rotate the markers and stuff that most of us couldnt do b4.

To Zxodia, I am making it point to the vehis object chunks, it wont work without that.

If anyone is really interested in finding out the potential of what can be done with this, i could write a simple tutorial on this, credit goes to E73RN4L for getting me interested in do this again, reminding me how its done and for most of those edits you see in the pics the banshi with 2 turrets is mine the single turret banshi and the warthog with 2 turrets are his.

I can make working turrets on a walking destructable scarab, but i havnt figured out how to pilot the scarab and keep it walking, also the walking script wont syslink.
Last edited by Ogrish on Thu Jul 02, 2009 10:07 pm, edited 3 times in total.
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socrates
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Re: Halo Photography

Post by socrates »

like...a weapon....
turret's to side scorpion panels + seats would be coo
a seat on the hood of hog would also be neat.... BA CTF seat..
(grab flag, and hop on hood of teammates hog and drive away)
hmm, if you can attach vehicles, can you attach projectiles? and if you run into another person with that projectile..does the projectile damage them?.....
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Ogrish
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Re: Halo Photography

Post by Ogrish »

i can do small explosion on front of vehi without damageing the vehi, when you hit objects another way. And i can add a seat or another vehi to any vehi anywhere, but the scopion is sometimes difficult. E73RN4L might make an elephant. If he were motivated too.

I could prolly make a soccer ball that gives off small explosions everytime somthing disturbs it,
like in coag, so once it gets going it would never stop till it left the map.
It could be fun just to run around and play survival with like ten in coag. 8) X) ;)
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Gary
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Re: Halo Photography

Post by Gary »

Who is E73RN4L?

And I might start modding for a while when Grim releases his app, you know, maybe finish my auto turret, I can do a lot more modeling now and if his app allows MS3D(milk shape format), I can animate my little guy as well(still can't UV though...).
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Gjsdeath wrote:Who is E73RN4L?
Err, the only RC'd member on this forum according to my knowledge. Though, I thought there were two ...
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Ogrish
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Re: Halo Photography

Post by Ogrish »

well i did the soccerball idea and made it spawn a second one after first bounce, but it lags the game
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Gary
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Re: Halo Photography

Post by Gary »

I knew who he was, just kidding, I always got in arguments with him.
Also I think there were two, but it was just his alternate account...
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Ogrish wrote:i can attach the vehi to the bipd, but the vehi isnt boardable, i think i can make it work on any inadiment object.
to Gjsdeath, its cloning, and relinking, and cant be done with any one set of plugins, and its not just swapping shit around. Im so tired of your "why" "oh i did that b4" additude. But its cool you just need exceptence or something. But i know its been done b4, i did it like to years ago too, but now we can rotate the markers and stuff that most of us couldnt do b4.

To Zxodia, I am making it point to the vehis object chunks, it wont work without that.
It won't work at all actually.
The seats of a vehicle that is attached to a bipd will not function. However the vehicle itself is still functional.
You should try attaching a parent-controlled turret to a bipd such as the Wrath Mortor or the Scorpion Cannon.
You can control the turret with L and R as if your driving the actual vehicle.
Ogrish wrote:I can make working turrets on a walking destructable scarab, but i havnt figured out how to pilot the scarab and keep it walking, also the walking script wont syslink.
The Scarab is a machine. So you could setup an Animation Call to loop one of it's animations, however many of it's animations aren't meant to loop. Though you could loop one of the couple idle animations or make a custom one.
socrates wrote:like...a weapon....
turret's to side scorpion panels + seats would be coo
a seat on the hood of hog would also be neat.... BA CTF seat..
(grab flag, and hop on hood of teammates hog and drive away)
:] Something similar I came up with a while back.
Now just imagine that this warthog has some sort of roll cage so he is standing on the bumper leaning to the side so he can fire.
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socrates wrote:hmm, if you can attach vehicles, can you attach projectiles? and if you run into another person with that projectile..does the projectile damage them?.....
Yes, you can attach projectiles. But they stay stationary on the spawn marker and will not interact with other objects. You could walk through the projectile and it won't impact.
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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Or you could directly spawn the Jpt! for the same effect
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Grimdoomer
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Re: Halo Photography

Post by Grimdoomer »

What happens when you attach a bsp to mc's head?
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