Halo 2 Photography

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DrXThirst
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Re: Halo 2 Photography

Post by DrXThirst »

You should most definitely release them. I would break out my old Xbox just to play it. :)
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Is it a obsticle course :?:
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XZodia
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Re: Halo 2 Photography

Post by XZodia »

its a Mirror's Edge style mod
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

Ahh, i thought so.
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

DrXThirst wrote:You should most definitely release them. I would break out my old Xbox just to play it. :)
Yea dude, I know you would enjoy this.
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

Ogrish that is fucking hilarious! I love that!
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xxpenguinxx
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Re: Halo 2 Photography

Post by xxpenguinxx »

Old memories... I made this almost 3 years ago.
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Aumaan Anubis
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Re: Halo 2 Photography

Post by Aumaan Anubis »

That is awesome.
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Image

Image

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Elite Ranger ranks. Lul the specularity doesn't match the armor color. Heh.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Yeah, that's cause you suck. Nah just playing. It looks... weird.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

What Color fog should I use?

This is the most recent, up-to-date map.

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This pic was taken today at like 1:40 AM.
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troymac1ure
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Re: Halo 2 Photography

Post by troymac1ure »

It's looking good.
For a bit of a change of gameplay, here's a couple ideas. Take 'em or leave 'em:
  • current teleporters replaced by man-cannons
    add a 'watch tower' just out from each base, with 2-way teleporter link to main base
    • This can be used a a first defense, but if it's overtaken, allows access to main base for objective games
    Treetop walkways allowing for a overhead attack.
    • Could be attached to the watch tower and encircle the main base.
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DrXThirst
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Re: Halo 2 Photography

Post by DrXThirst »

Of those, I think the man-cannons and the tree-top walkways would be enjoyable and would still allow for equal gameplay.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

DrXThirst wrote:Of those, I think the man-cannons and the tree-top walkways would be enjoyable and would still allow for equal gameplay.
I made a tree house too! :mrgreen:
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troymac1ure
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Re: Halo 2 Photography

Post by troymac1ure »

I was kinda thinking of either an actual tower or a treetop "base" as the watchtower idea. Glad to hear it's coming along! I'll be watching this one.

Also, if Entity isn't doing something you need, let me know and I'll see what I can do. Right now I'm playing with 3DSMax trying to learn about bones and file formats :|
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Image

Image

Image

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I reskinned the drone to look like it's Halo 3 counterpart. It has an entirely new bump map as well as a new shader that's set up to have the diffuse change colors (hence the white color by default). Unfortunately the drone biped didn't like the color permutations added to it and it froze the game when spawned. :| Oh well. C&C.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Nice... Pictures of my Reach: Assault Rifle are coming soon.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Got my Assault Rifle in game. The Ones and Tens shader doesn't show, but if I replace it with any other shader it shows... I don't know what's wrong...

Third Person:
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First Person:
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And no lag in-game.
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Click, it's really small.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Image
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Perhaps it's just the level that the player holds the weapon in Halo 2. Eh.

Send it when ready.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

No, I think I am just going to skin it myself. DarkShallFall has been teaching me different modeling and photoshopping methods and I am going to put them to the test. BTW I wouldn't have been able to make this model without his help. So special thanks to DarkShallFall.
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Well good because I didn't have time anyway.

Hmph.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

NotZachary82 wrote:Well good because I didn't have time anyway.

Hmph.
:XP:
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Click16
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Re: Halo 2 Photography

Post by Click16 »

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Quick UV Unwrap, and texture I made. It took me about 5 minutes to do.
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