Halo 2 Map Team(H2MT) Recruitment
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Re: Halo 2 Map Team(H2MT) Recruitment
list on main post.
Last edited by DarkShallFall on Mon Mar 30, 2009 4:38 am, edited 2 times in total.
- Ogrish
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Re: Halo 2 Map Team(H2MT) Recruitment
I like it.
Looking foward to testing, after i finish some of my own projects.
Looking foward to testing, after i finish some of my own projects.
- Gary
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Re: Halo 2 Map Team(H2MT) Recruitment
Well, I didn't say I was going to for sure, but I guess I could do a little more h2 modding, at least I don't have to have a bunch of files to compile maps(unrelated to this or halo).
I could draw out some basic maps, see how people like them, if they do, I'll model them and see how it comes out.
Also,
I could draw out some basic maps, see how people like them, if they do, I'll model them and see how it comes out.
Also,
Does this only count for weapons, vehicles, eta? As, I can mod lights, effects, and other aspects that would add to the atmosphere and look of the map?The maps will not have any types of mods other then the newly created map.
- NotZachary82
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Re: Halo 2 Map Team(H2MT) Recruitment
Oh yeah. What Gary said. I want to make brute pop-up targets for my map. That's modding. Does that count?
- Zieon Eslador
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Re: Halo 2 Map Team(H2MT) Recruitment
Aumaan was right on this one, Bungie weapons, Bungie effects, (Unless it's scenery like a new smoke effect for a broken pipe or something) and Bungie vehicles. A brute pop-up target and a lightmap are parts of a map.
I'm assuming that what I think Dark meant is right, deal with it.
I'm assuming that what I think Dark meant is right, deal with it.
Last edited by Zieon Eslador on Mon Mar 30, 2009 1:56 am, edited 2 times in total.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Re: Halo 2 Map Team(H2MT) Recruitment
Scenery is fine, light placement and effect placement on the maps is counted scenery. Custom bloc, and mach are fine. I ment things like custom weapons, vehicles, projectiles, and other stuff in the category.
- Zieon Eslador
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Re: Halo 2 Map Team(H2MT) Recruitment
As for a concept map, I think a good challenge for the team would be a recreation of this Halo 3 map.
Seriously, I loved this map and I was told several times that if I had been able to forge it neatly it would have been a great map.
Seriously, I loved this map and I was told several times that if I had been able to forge it neatly it would have been a great map.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Re: Halo 2 Map Team(H2MT) Recruitment
I don't really see this as a map pack atm, I think releasing map to map and after we are finished we can make a map pack.
- Twinreaper
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Re: Halo 2 Map Team(H2MT) Recruitment
Only because it's you Dark, and you would do me the honor of helping with this awesome project, I shall install AIM! B4M Twinreaper, add it!
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Re: Halo 2 Map Team(H2MT) Recruitment
List updated and added to main post.
- Gary
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Re: Halo 2 Map Team(H2MT) Recruitment
You guys are going for such relativity basic maps(besides zack), I am planning for something with more detail, atmosphere and scale(somewhat) .
Basic maps can be fun, no doubt about it, but I am just not a huge fan of them, though I enjoy playing them, they just don't have what I like to see in maps.
I don't want to spoil my map, so I'll wait till I get it all planed out and modeled.
Basic maps can be fun, no doubt about it, but I am just not a huge fan of them, though I enjoy playing them, they just don't have what I like to see in maps.
I don't want to spoil my map, so I'll wait till I get it all planed out and modeled.
What you need:
Photoshop (I can has GIMP)
3D Studio Max (o_O)
Onyx (Downloading...)
Entity (Which should I use?)
Debug Bios on Xbox (Mine is not working right...)
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Re: Halo 2 Map Team(H2MT) Recruitment
That map was just an example at first, then I started texturing it and I liked it. I'm going to start more detailed maps after.
- DemonicSandwich
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Re: Halo 2 Map Team(H2MT) Recruitment
Map packs? Let's not even discuss map packs. Especially since the maps are still in the idea and planning stages.
Don't spread your resources thin by working on multiple maps. By doing so your "drive" to complete it depletes and all those "ideas" die a slow death.
Which is why so many projects end up incomplete.
Focus on a single map, then when it's complete you will have even more motivation to move onto the next map.
If you, and you will, get tons of ideas, take the best one and work on that while you write down the other ideas to work on next.
That way you don't have your mind being raped by all those ideas. Seriously, write them ideas down.
Don't spread your resources thin by working on multiple maps. By doing so your "drive" to complete it depletes and all those "ideas" die a slow death.
Which is why so many projects end up incomplete.
Focus on a single map, then when it's complete you will have even more motivation to move onto the next map.
If you, and you will, get tons of ideas, take the best one and work on that while you write down the other ideas to work on next.
That way you don't have your mind being raped by all those ideas. Seriously, write them ideas down.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
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Re: Halo 2 Map Team(H2MT) Recruitment
Dark, if I put together a decent concept map would I go off your no list?
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh babyDemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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- Gary
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Re: Halo 2 Map Team(H2MT) Recruitment
I don't see why not, though it better be a damn good concept.xxpenguinxx wrote:Dark, if I put together a decent concept map would I go off your no list?
- DemonicSandwich
- Trollwich
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Re: Halo 2 Map Team(H2MT) Recruitment
Cougar and I are freelance since I don't have an idea for a simple map.
This project looks very promising.
This project looks very promising.
Model Customization Pt.01|Model Customization Pt.02|Bipd Attachments|True Marker Rotations
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
"I'm the h4x man! Skibby Dibby Dib YoDahDubDub, YoDahDubDub"
- JacksonCougar
- Huurcat
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Re: Halo 2 Map Team(H2MT) Recruitment
DemonicSandwich wrote:Cougar and I are freelance since I don't have an idea for a simple map.
This project looks very promising.
Cougar wrote:Jackson and I are freelance since I don't have an idea for a simple map.
This project looks very promising.
Jackson wrote:Drugs...
Cougar wrote:God damn it mutha' fucker.
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Re: Halo 2 Map Team(H2MT) Recruitment
I can help out with textures if needed.
Skinning is my favorite part of modding.
Skinning is my favorite part of modding.
- Ogrish
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Re: Halo 2 Map Team(H2MT) Recruitment
Anyone left out, because there not on the A list is welcome on my Team.
Yep i would like to make a team, and compete under the same rules as Dark applied.
Maybe we can have 1 maybe 2 decent mappacks come out of this, (if Darks team can pull together more then one map) :p
If your interested contact me.
Yep i would like to make a team, and compete under the same rules as Dark applied.
Maybe we can have 1 maybe 2 decent mappacks come out of this, (if Darks team can pull together more then one map) :p
If your interested contact me.
- Eaton
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Re: Halo 2 Map Team(H2MT) Recruitment
I have all of the requirements, but I can't say I'm in. I'll think about it once I finish my two maps I'm working on.Darkshallfall wrote: What you need:
Photoshop //Yes, I'm ok at it
3D Studio Max //Yes, but rarely use it
Onyx //Yes, but I haven't used it yet
Entity //Of course
Debug Bios on Xbox //Yes, capable of all debug functions
- Aumaan Anubis
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Re: Halo 2 Map Team(H2MT) Recruitment
I would like to kill people inside of a Wal-Mart, equipped with a McDonalds and Starbucks.
Hint... Hint.*
Hint... Hint.*
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Re: Halo 2 Map Team(H2MT) Recruitment
I got high one night and when i was bored I drew map concepts on paper, a grocery store was one, drivable shopping carts and shit.Aumaan Anubis wrote:I would like to kill people inside of a Wal-Mart, equipped with a McDonalds and Starbucks.
Hint... Hint.*
here one of the concepts i drew. I redid it in photoshop,
- socrates
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Re: Halo 2 Map Team(H2MT) Recruitment
I might be able to help in a few weeks to a month; when I get my new computer parts etc. and get it put together, I also plan to get a new xbox that might run debug.
God...I hope you don't hate/dislike me...seeing as I'm pretty sure you might vaguely know my name from a few topics here and there...
if you don't dislike me... don't put me on any list just yet, I do still need to get my shit in order..but if I can get all that, then I shall definitely help out
( I haz a job now so I am actually making progress to getting a new computer..)
God...I hope you don't hate/dislike me...seeing as I'm pretty sure you might vaguely know my name from a few topics here and there...
if you don't dislike me... don't put me on any list just yet, I do still need to get my shit in order..but if I can get all that, then I shall definitely help out
( I haz a job now so I am actually making progress to getting a new computer..)
- [TT]
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Re: Halo 2 Map Team(H2MT) Recruitment
Don't you just love the smudge tool.Darkshallfall wrote: I got high one night and when i was bored I drew map concepts on paper, a grocery store was one, drivable shopping carts and shit.
http://img9.imageshack.us/img9/4669/0006880182.png
here one of the concepts i drew. I redid it in photoshop,
[Contact Me]
[color=#008000]Grimdoomer[/color] wrote: Firts we need to have a purpose for this app
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Re: Halo 2 Map Team(H2MT) Recruitment
A remake of Goldeneye and Perfect Dark Maps from N64 would be cool,I'm in the middle of making a remake of the "basement" map from goldeneye at the moment, I may need help with texturing when I'm done if anyone would be interested in helping me, at the moment I'm just using Onyx and then changing the textures of the blocs made in Onyx to make walls, I extracted the model from Goldeneye using the GE Editor that the people over at GEForever and Goldeneyevault and its affiliate sites made, and then resized it so that it was the proper size and then imported it into the map as a model and used that to make sure that I made an exact replica ,(the model imported from the GE Editor dosn't seem to show up right in game though, so I don't have a model for it except just changing the texures of the walls, floor etc. I made with Onyx and using those as the model as well, the model imported from the GE editor does show up properly in Entity 2.1's Visual Editor(which is an awsome program and saves alot of time) so thats how I can use the model to make an exact replica. Sorry if this seems run on and disorganized. But remakes of Goldeneye and Perfect Dark Maps from N64 would be awsome, if you guys would be interested in makking them.
P.S. Onyx is awsome, thanks DarkshallFall!
P.S. Onyx is awsome, thanks DarkshallFall!