Grimdoomer wrote:What did you enable in yelo to get output from scripts?
Debug Output.
CaptainPoopface wrote:I want to know how to do custom coll, and ideally, a program that will do most of the work for me.

Is it only for blocs and machines?
Does it work for bipeds, weapons, vehicles? Gimme gimme.
There is no program that does it, at least not one alone.
It works with all objects. Because the coll information are stored in the BSP reflexive, you can have multiple instances of coll for a single permutation.
CaptainPoopface wrote:Can I make a single large projectile now, or one in the shape of an octagonal donut?
Um what?
CaptainPoopface wrote:How custom is the phmo? I want that too.
I took the phmo from the packing crate, set the reflexive pointers for it's Rigid Body, Box Shapes, and Nodes reflexives external to another phmo but upped the chunk count to 20 each. Parse and Dupe. Reset the pointers on the original tag.(will freeze if you don't)
Then after fixing the chunk data, I link the Box Shapes to the Rigid Bodies, and the Rigid Bodies to the Nodes.
This way I can move/rotate the boxes using the nodes since we know what rotation system the nodes use, unlike that used for the boxes.
There is a bug with using this method though.