Halo 2 Photography

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xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

That's not how the doors are going to open, I was just seeing what the basic model would look like.

http://i38.tinypic.com/2hppy0o.jpg

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Just ignore the bumper sitting on top of the hog.
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DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Zieon Eslador
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Re: Halo Photography

Post by Zieon Eslador »

Gull-wing doors might make a bit more sense, but it looks hopeful with scissor-doors anyway.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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troymac1ure
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Re: Halo Photography

Post by troymac1ure »

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OwnZ joO
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Re: Halo Photography

Post by OwnZ joO »

:lol:
xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

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DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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Gary
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Re: Halo Photography

Post by Gary »

I've attached those things to a wreath before, had it fire all 8 rockets in a burst, was cool as hell.
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Click16
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Re: Halo Photography

Post by Click16 »

Heh... Bring some discussion back to this thread.

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Okay, now before you go and make your comments, I realize that I don't have a motion sensor background, second, I didn't change the widget_gradient_flash shader, and third, it is scaled improperly. Like it should be able to fit more stuff in the screen area I think... But other then that, tell me what you think.

Also, as a side note, this is the First ARGB 8888 That I successfully re-sized to fit the XBOX res of 640 by 480. Even though it uses a 1024 x 1024 bitmap.

EDIT: Added 2 more bitmaps showing my shield progress.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

It's too bad it's ridiculously visible ... and aliased :|. Tone it down a bit sort of like how I set mine up.

By the way, instead of using one massive ARGB8 texture, try a smaller texture, but separate it into chunks. Then just have them all show up through the [nhdt].
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Click16
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Re: Halo Photography

Post by Click16 »

NotZachary82 wrote:... and aliased :|.
Well, i really tried hard to solve that problem, but I cants seem to get it right.
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Just use the pen and convert tools. It's not all that difficult.
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rentreg
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Re: Halo Photography

Post by rentreg »

my avatar in full :P
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Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
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neodos
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Re: Halo Photography

Post by neodos »

Neat, what is that ground water, ice??
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rentreg
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Re: Halo Photography

Post by rentreg »

Its just a lil something a put together in 5mins. Headlong water with terminal sky on ascension. i think halo photography is awsome :D
Most users ever online was 152 on March 16th, 2012, 7:02 am
what happened on March 16th, 2012 at 7:02 am? 0_o
xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

I was looking through some old backups I have and I bumped into this:
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I'm thinking of continuing this mod.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
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neodos
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Re: Halo Photography

Post by neodos »

=O looks cool!

finish it mb?
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neodos
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Re: Halo Photography

Post by neodos »

Mainmenu skin WIP for remnant mappack (if it ever gets done)

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I took this screenshot with mycapture card so quality isn't as good as Yelo.
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Eaton
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Re: Halo Photography

Post by Eaton »

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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

Humm... nope, we need a new thread for that I think. I dislike having all images in one thread.

So, I'ma make a Halo 3 thread for posting WIP pics. 1 sec.
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Gary
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Re: Halo Photography

Post by Gary »

In regards to Eaton's post, Halo3 modding is just like halo2 modding, but you have less abilities because not everything is laid-out in the plugins.

I would mod it if I could figure out how to mod my damn 360. With the original xbox, it was just a cable splice, copy of 007, and the modded gamesave.
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

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Sup.
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

Reach laser sucks.

And fix your smoothing you twat. :wink:
xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

neodos wrote:Mainmenu skin WIP for remnant mappack (if it ever gets done)

http://img707.imageshack.us/img707/8649/pregame.jpg

I took this screenshot with mycapture card so quality isn't as good as Yelo.
You should put "Remnantmods" scrolling across the screen in the background.
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
In Soviet Russia, DS touches you. Say it again and I'll do more than touch. ~DS -Oh baby
A cat was licking itself to the sound of potato chips.
DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

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I wish there was references I could of used for the back. I will just have to wait.
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iBotPeaches
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Re: Halo 2 Photography

Post by iBotPeaches »

As it fires the 2 portions up top clamp down and snap as a quick burst of smoke emits.
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CaptainPoopface
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Re: Halo 2 Photography

Post by CaptainPoopface »

NotZachary82 wrote:Reach laser sucks.

And fix your smoothing you twat. :wink:
While we are making demands of DSF... How about releasing the snazzy mods you had nearly finished a few months ago (Elevation, Lumumba, what else?), and a new effect editor that shows the initial and final scale, tint, velocity, particle lifespan, etc., for each dependency in the effect, in decimal form (Halo world values) instead of 2 groups of 4 ints that encode a float. :P

Using Entity and JacksonCougar's Winerator app, it still took half an eternity to make my 1/4 size red wraith mortar with a 1/4 red explosion...

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