Halo 2 Photography

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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

On ascension and that second map, does the rock surface have collision?
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NotZachary82
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Re: Halo 2 Photography

Post by NotZachary82 »

How much collision does the terrain have? Is it just the flat area, or is there something else you're using to substitute the hills?
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DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

Its a toybox style collision for the first and a wave for the cliff.
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XZodia
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Re: Halo 2 Photography

Post by XZodia »

So you can't walk on the hills?
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

The first was his onyx map.

Hey Demonic will this map ever be finished?
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Ogrish wrote:The first was his onyx map.

Hey Demonic will this map ever be finished?
http://files.remnantmods.com/demonicsan ... age702.bmp
I believe he abandoned the project because after injecting the required boxes to act as collision, the map would fail to load...
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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

So why not inject those models into a clean onyx map, that already has the box's for collision.
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

Click16 wrote:
Ogrish wrote:The first was his onyx map.

Hey Demonic will this map ever be finished?
http://files.remnantmods.com/demonicsan ... age702.bmp
I believe he abandoned the project because after injecting the required boxes to act as collision, the map would fail to load...
I've been having that same damn problem.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

DoorM4n wrote:I've been having that same damn problem.
I'm trying to get back into modding, I can help you out if you like...
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

I just now got onyx blocs in my map so a really great things occurred there. I will let you know if I need some help. I may need help with weapon effects and a high detail map skin. If others would like to take on a role in Tortuga, that would be great! If not, de nada. I can handle most of it or i'll ask a question on the Modding Discussion thread! :)
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Click16
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Re: Halo 2 Photography

Post by Click16 »

Oh yeah! Minecraft addiction meets halo:
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More progress:
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Re: Halo 2 Photography

Post by XZodia »

I forsee a debug minecraft mod...
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JacksonCougar wrote:I find you usually have great ideas.
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Click16
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Re: Halo 2 Photography

Post by Click16 »

I don't really know where I'm going to go with this. I might actually make some neat stuff, but I'm not sure if I really want to finish. I pretty much wanted to put a block into halo.
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Re: Halo 2 Photography

Post by xxpenguinxx »

Make a mining map. Have each ore drop a certain weapon and/or have it shoot the ore's color ammo. The more you mine the more ammo and weapons you get.

I think you can make an itmc spawn a random block so ore doesn't spawn the same each round.
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troymac1ure
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Re: Halo 2 Photography

Post by troymac1ure »

Walking along 200 MACHs (spaced at 0.5f X-Position apart):
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Viewing half of the 200 MACHS and 200 jumppads stacked on top of each other (0.5f Z-Position spacing apart) (VERTICAL GREEN GLOW):
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

troymac1ure wrote:Walking along 200 MACHs (spaced at 0.5f X-Position apart):
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Viewing half of the 200 MACHS and 200 jumppads stacked on top of each other (0.5f Z-Position spacing apart) (VERTICAL GREEN GLOW):
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Yes Virginia, there is a Santa Claus...
That's SO incredible! Did you manually space them apart at a 0.5 or did you use an app?
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troymac1ure
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Re: Halo 2 Photography

Post by troymac1ure »

Temporarily modified Entity's "Copy to All Reflexives" code to add 0.5f to the X-Position on the Arms & 0.5f to the Z-Position on the jumppad. I wasn't about to manually do them all :XD:
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Re: Halo 2 Photography

Post by DarkShallFall »

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purple shadows, for the warm mood
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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

troymac1ure wrote:Temporarily modified Entity's "Copy to All Reflexives" code to add 0.5f to the X-Position on the Arms & 0.5f to the Z-Position on the jumppad. I wasn't about to manually do them all :XD:
hahaha, now that makes a lot of sense, hah.

Dang dark, that looks awesome! I may try to get your shadow method on some of my models.
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DarkShallFall
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Re: Halo 2 Photography

Post by DarkShallFall »

DoorM4n wrote:
troymac1ure wrote:Temporarily modified Entity's "Copy to All Reflexives" code to add 0.5f to the X-Position on the Arms & 0.5f to the Z-Position on the jumppad. I wasn't about to manually do them all :XD:
hahaha, now that makes a lot of sense, hah.

Dang dark, that looks awesome! I may try to get your shadow method on some of my models.
That's realtime shadows.
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Re: Halo 2 Photography

Post by DarkShallFall »

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Ogrish
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Re: Halo 2 Photography

Post by Ogrish »

looking good, what did you use for the lighting?
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Gary
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Re: Halo 2 Photography

Post by Gary »

It's a real time shadow casting light, loads shadow information into a depth texture storied in VRAM(Shadowmapping). Suffers from bleeding and ghosting due to the limits on memory and bandwidth.

This is [ligh] tag used for the hanging lights in Zanzibar.
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Un-check "No Shadows" and make sure it's projective. It's rare to see any game with realtime shadowmapped point lights even now a days.

Some notes:
Smaller FOV, sharper and more accurate shadows.
Objects closer to the light will cast nicer shadows then objects farther from the light.
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Re: Halo 2 Photography

Post by DarkShallFall »

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DoorM4n
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Re: Halo 2 Photography

Post by DoorM4n »

Dark, can you post a picture of your custom model shader tag's dependencies so I know how to make my custom models as beautiful as yours. I'm on the verge of posting pics of my map but I cant get my models to be so brightly lit and as perfect as yours. Your help is much appreciated. I will give you credit in my map, also. It is that imperative to me.
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