If you haven't heard already, an app known as Adjutant was given a big update in its new 3.5 iteration.
This application was designed to extract assets beyond Halo 2 to be used for personal use (porting and machinima are big examples). It could previously only extract bitmap and model raw, but now has been given the ability of extracting BSP meshes, across all X360 Halo (fps) titles, for the public.
Some examples:
![Image](http://oi57.tinypic.com/167tcnr.jpg)
![Image](http://oi59.tinypic.com/1604yp.jpg)
![Image](http://oi59.tinypic.com/30sg0uc.jpg)
![Image](http://oi57.tinypic.com/20mcdg.jpg)
lolpit
Now, this is pretty cool as we get to see how BSPs work in newer generations of the engine, especially since sealed-world rules are pretty lenient from what I've seen upon extracting some BSPs. With the rumors of H3 coming to Steam, it'd be cool to get the jump on learning how to model maps, assuming it has its own HEK that isnt garbage haha.
But since those are only rumors, my main point of this is...
...does anyone want to help me port some to H2X?
![Cool 8-)](./images/smilies/icon_cool.gif)