Halo 2 Photography

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JacksonCougar
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Re: Halo Photography

Post by JacksonCougar »

lmao.
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troymac1ure
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Re: Halo Photography

Post by troymac1ure »

:XD:
....hmmm, curious as to what this is for.....
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Next mod is gonna be rubber ducky wars? :XD:
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Gary
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Re: Halo Photography

Post by Gary »

I say, make it a vehicle for that boat mod :D
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troymac1ure
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Re: Halo Photography

Post by troymac1ure »

I think this should be the default weapon on the boat mod. Just as a model, no weapon. So until you swim to a boat, you're just....
"a sitting duck" :wink:
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CaptainPoopface
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Re: Halo Photography

Post by CaptainPoopface »

The ducky is not for a boat mod, but it is for the Remnant map pack.

For the boat mod, I'd suggest either putting a deathzone below the water, or using the dying airborne animation for walking.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

CaptainPoopface wrote: For the boat mod, I'd suggest using the dying airborne animation for walking.
Lmao, agreed, thats some good swimming.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Image
The lighting...it's...it's eeeeeviiil.
Eeeeevvvilllll!



It's got a nice creepy feel to it.
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neodos
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Re: Halo Photography

Post by neodos »

Nice how did you do that, is that a debug thing of h2?
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Zieon Eslador
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Re: Halo Photography

Post by Zieon Eslador »

DemonicSandwich wrote:image
The orange contrasts too much with the blue on the ramp decorations.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

turn the orange to red, then it will look evil ;)
Last edited by Dragonfire on Sat Aug 08, 2009 9:41 pm, edited 2 times in total.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

I made it orange so that is looks like it's coming from the floor strip lighting.

The blue decorations will be changed because they're still original.
neodos wrote:Nice how did you do that, is that a debug thing of h2?
A couple scripts with the (print "") line inserted and Debug Output enabled in Yelo.

The reason I have a scripted respawn is because after quite a few checkpoint reverts my map will freeze. And this way once I poke a new coordinate the change takes place almost instantly.
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Zieon Eslador
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Re: Halo Photography

Post by Zieon Eslador »

DemonicSandwich wrote:I made it orange so that is looks like it's coming from the floor strip lighting.

The blue decorations will be changed because they're still original.
You probably already have the whole thing planned out, but I think it would look good with the orange if all the purple (Not including the gray) became a very glossy black.
Zieon Eslador (1:23:09 AM): I haven't seen Watchmen, but I plan to eventually...
NotZachary (1:23:15 AM): it has nukes, random things happening, and retards screaming
NotZachary (1:23:19 AM): kinda like MW2
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Meanwhile i edited my old (but sweet) atv and tried to take some poly off of it. Sadly I wont be implementing vehicles into Halo Strike til Version 2. ;)

Image

Here is the old, super-high poly version :D

Image
Image
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NotZachary82
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Re: Halo Photography

Post by NotZachary82 »

Smoothing could take care of most of those poly issues.

Also, Demonic should model a small covenant map, with sweet lighting and geometry. =]
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

:hmm:

Image
Click for full size Flash animation. (2.51MB)

Image
Click for full size Flash animation. (1.36MB)

The left half is supposed to be damaged and throwing sparks as it jams mid-way through.
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Dragonfire
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Re: Halo Photography

Post by Dragonfire »

Hmmm, maybe u can go from gate animations to say....reload animations? :D
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neodos
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Re: Halo Photography

Post by neodos »

Did you make that door?? if so we wantz PMI :p anyway that's really good :mrgreen:
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Click16
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Re: Halo Photography

Post by Click16 »

Some weapons I made that have Demonic's Clay Shaders. I got the clay shaders from the featured maps in the video tutorials. Thanks Demonic.

Each colored part has a different bone assignment as well as shader assignment.

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-Walther P-99 Handgun, Germany

The blue part is the Barrel, its attached to the barrel bone. The gray is the slide, attached to the slide bone. the green is the handle, attached to the gun bone. The clay is the clip, this is attached to the magazine bone. (Invisible) Dark clay is the bolt, concealed by the slide, attached to the slide bone.

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-FN P90 Sub Machine Gun, Belgium

The gray is attached to the gun bone. The clay is attached to the magazine bone.
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xxpenguinxx
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Re: Halo Photography

Post by xxpenguinxx »

viewtopic.php?p=12599#p12599
Click... what ever happened to this model?
DemonicSandwich wrote:See that? You see that how it is highlighted down here but it's not highlighted right there? Ah, I guess that's what I get for pirating it.
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Ogrish
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Re: Halo Photography

Post by Ogrish »

The shin bone conected to the knee bone.
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Click16
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Re: Halo Photography

Post by Click16 »

xxpenguinxx wrote:http://forums.remnantmods.com/viewtopic ... 599#p12599
Click... what ever happened to this model?
See... You revised that P90. I wanted to make a new one, of course I was determined to re-create those P90 models. I just want to get a good looking one that I make.
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lx Leo xl
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Re: Halo Photography

Post by lx Leo xl »

DemonicSandwich wrote::hmm:

Image
Click for full size Flash animation. (2.51MB)

Image
Click for full size Flash animation. (1.36MB)

The left half is supposed to be damaged and throwing sparks as it jams mid-way through.
:shock:.......:o........ :D

Great work demonic! Zteam can go choke on a dick now.
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DemonicSandwich
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Re: Halo Photography

Post by DemonicSandwich »

Now mind you, that wasn't done with an animation injector. It was done using 3Ds and HexWorkshop.
However after messing with animating in 3D Studio, an injector doesn't seem very hard to implement since I literally copied the values right from 3Ds into a block of animation raw.

I'm currently trying to setup a rig for the MCs first person arms but it seems 3Ds is trying to piss me off. :¬_¬:
Edit: Bah screw it. I'll rig first person stuff some other time. I think I may look into how the other codecs are setup.
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socrates
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Re: Halo Photography

Post by socrates »

I can think of some other door animations you could work on...
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